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Armies on Parade - 40K Chaos Renegades

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Hobby projects have a funny way of coming together. A few weeks ago I made a deal to acquire an amazing set of trench terrain boards. I'd intended for the inaugural game on the boards to be a Great War trench battle, but I'd loaned much of my Great War collection to Conscript Hugh for display at the Millennium Library.

This caused me to turn to the unpainted lead stack for inspiration. It was easily obtained - I resolved to finish enough of my Chaos Renegades to have a game on the new terrain. I'd previously painted a section of Renegades (10 models), a penal squad (also 10 models) and two Leman Russ tanks to join a bunch of converted WHFB Zombies with guns (20) that I'd done in the early 2000's for a painting challenge at the local GW.

That just left the real donkey work - painting the rest of the Renegades platoon, two more sections plus platoon command, company command and attached heavy stubber teams. Oh and a force commander, and maybe finishing up the six Rough Riders/Chaos Death Guard cavalry that had been sitting in primer for over three years...

Here's the overall commander - you'll recognize him as an Astra Militarum "Regimental Advisor" with a gasmask head swap from MaxMini.

He's accompanied by another of the advisors, also with an MM swapped head. Both of these models are metal (yay!) but that meant the conversions were a bit trickier than they would be with plastic or resin.

The third member of the triumvirate is a Commissar, of course - a lovely sculpt too. I just added the breather to him. He represents an "Enforcer" character in the Renegades and Heretics/Lost and the Damned army list.

The platoon command element is lead by this rather frightening chap. He and his mates are from Forgeworld - the Renegade Command Squad. It's a nice pack that also contains a plasma gunner and autogunner (shown) as well as a standard bearer and vox.

Curiously, the platoon commander is the only fellow in the army (except for the mutants) who doesn't feel the need for breathing apparatus :-)
 
I have two of these Forgeworld Heavy Stubber Teams and they are fantastic models. The only minor niggle on them is a bendy stubber and the fact that once assembled, they don't sit level. You just need to shim under the left foot of the assistant and Robert's you mother's brother.

Here's the rest of the command squad, it accompanies the force commander. Standard bearer and vox from the Forgeword set and another heavy stubber team.


There are three ten-man sections in the platoon. All are armed with lasguns except one trooper with a flamer or grenade launcher. These models all have Forgeworld Renegade torsos with Cadian legs, arms, weapons, and kit. I did carve off the shoulder pads though as I like the look better without.



Here's a big fella - a metal Ogryn I converted and painted. I'd like to get a couple more, they are superb models.

Here's the fourth section in the platoon - the penal section. These models have torsos, arms and weapons from Victoria Lamb, heads from Lamb and MaxMini, and Catachan legs from GW. I also gave them minimal equipment from GW - just the odd ammo pouch and canteen. They are penal troopers after all!

A disgraced junior officer can lead the penal section.

There is a 20-model strong unit of workers/mutant rabble. These are GW Zombies outfitted with random guns and the very off bit of other kit.


Leman Russ Demolisher. The main gun and sponsons are magnetised for easy swaps.

Lastly, the Chaos Death Riders. These guys were fun to paint once I got my head back into "cavalry mode". Horses are GW from the WHFB Empire range. Torsos Forgeworld of course, legs are from WHFB Chaos Marauder cavalry. Some arms are Cadian; the explosive lances and other arms are from Victoria Lamb.

Here's the "musician" with voxcaster ;-)

Well, that's the crew for now. As with everything there's still a bit of an expansion plan. I have enough Forgeworld torsos left to do a heavy weapons section of three weapons and crews, finish out the Death Riders to 10 models, and do a couple vehicle crewmen for a third Leman Russ. There's also 10 more primed penal troopers ready to go. I'll keep chipping away at them but I'm rather pleased with the progress of late. It's always satisfying to get stuff done that's been sitting.

Oh, and they've already seen some action!

13th Annual Winnipeg Harvest Game Day - Saturday, Dec. 6, 2014

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From their site:
"It’s time for our annual Winnipeg Harvest Game Day! This will be our 13th year! Come on down Saturday, December 6 to play some games, and donate non-perishable food items to Winnipeg Harvest. Every $5 of food you give gets you a ticket for cheating! (which can then be used in the games you play, you cheaters you).

Plus we’ll have prizes! Baked goods! Candy!

Hope to see you out to do some gaming for a good cause."

Just a quick plug, I am running a Star Wars X-Wing Miniatures Game scenario at 11:30AM:
"Santa is bringing good cheer to the Death Star v.3.0. The Imperials are escorting him to a docking bay. The Rebels, in a perhaps misguided attempt to control the narrative, are trying to stop him!
Will Life Day be spoiled?
All miniatures, materials, templates, and dice supplied. Players will fly either Imperial TIE Fighters or Rebel X-Wings."

I remember helping plan the original event, back in the day. It was a Warhammer 40K mega-game, IIRC. Good times.

Contact info:
Imagine Games
246 Mc Dermot Avenue
Winnipeg, Manitoba
(204) 452-8711
http://www.imaginegames.ca/

13th Annual Winnipeg Harvest Game Day - a Day of Good Cheer

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Another year, another fun charity event completed.

Here's some of the mountain of goodies baked by owner Wendy Speary.

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Mike running some Warmachine action, with gingerbread steam engines (that the mechs ended up hurling at each other).

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Perry running a card game.

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Rick prepping for the Firefly RPG.

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As discussed last week, I ran a game of Star Wars: X-Wing Miniatures.

My take on the Santa Claus (aka Darth Krampus) space sleigh, "Santa's Express" (the model below is a Hallmark Christmas tree ornament).

  • Captain Kagi — Lambda-Class Shuttle
  • Advanced Sensors
  • Ion Cannon
  • Darth Vader
  • Rebel Captive
  • Anti-Pursuit Lasers
  • ST-321

Notes:

  1. Santa's Express will not attack another ship unless that ship targets it first.
  2. Santa's Express will not use its Primary Weapon unless its Ion Cannon is destroyed.
  3. "Darth Vader's" power simulates the pilot of the enemy ship being placed on Santa's "Naughty" list.
  4. The "Rebel Captive" simulates Santa's cargo of presents that no one really wants to destroy.
  5. The "Anti-Pursuit Lasers" simulate the feedback caused by colliding with Santa's sleigh.


Below, Conscript Frederick setting up some Imperial TIE Fighters.

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One of the gingerbread docking bays that Wendy graciously made; Darth Krampus was heading for one of these...

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First Blood to the Rebels! All the ships that got shot down re-spawned in their respective setup area.

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Santa's Express running a gauntlet of X-Wing fire.

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Jek "I've got a problem here" Porkins bites the dust.

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Darth Krampus kept colliding into TIE Fighters; it was only a matter of time before the Rebel X-Wings disabled his ship.

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Below, the players, from L-R: Matt, Paul, Graham, Bruce, and Frederick.

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Thanks again to Wendy and Pedro, and all the staff at Imagine for hosting the event. Thanks to everyone who came out to play!

For a list of the most-needed food items at Winnipeg Harvest, please see their website.

First Painting Challenge Entry - 20mm WW2 Russians

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1/72 WW2 Russians from Plastic Soldier Company
Here is my first entry for the Analogue Hobbies Painting Challenge - a completed rifle WW2 Soviet rifle platoon.  The figures are all from Plastic Soldier Company's 1/72 range.  Some of these were painted prior to the Challenge, but the balance were whipped up over the weekend.

Officers on hex-shaped bases
I have painted a lot of WW2 stuff over the years, but 20mm is all new for me and I'm finding I quite enjoy it.  It is, as Curt and others have expressed, a great "compromise" scale between 15mm and 28mm. I don't think these PSC plastics are the best figures out there - some of the poses look a little odd, more "possible" than "natural", if that makes sense - but I was pleasantly surprised by the detail on them, and you get quite a few figures in each box.  I have enough for a rifle platoon, and I still have a bunch of extra fellows with SMGs to finish up. A good value, and a good way to get started painting a new scale.

NCO on a square base with rounded corners

There are enough figures here to represent a rifle platoon - three 10-man squads, each sporting a 2-man LMG team - and a couple of officers.  The basing will be familiar to anyone here who has followed Curt's system - 20mm rounds for the regular fellows, 20mm squares for NCOs and junior leaders, and 25mm hexes for the senior officers/commanders.  Having the different bases makes it a little easier to determine which figures represent leaders at a glance, important in gaming systems like "Chain of Command".

Ready to defend the Motherland!
My only complaint with these figures is the poses chosen for the LMG gunners - prone (and PSC is hardly the only ones doing this - it is very common).  I know lying prone is a very realistic portrayal and something that happened a lot/all the time in real fighting, but in toy soldier fighting, prone figures are lame, particularly at 20mm scale and above. Prone figures require alternate basing, often much large than others and looking out of sorts compared with the rest of the fellows in the unit.  Every time a prone figure is cast in 20mm scale or larger, I'm pretty sure a baby whale gets kicked.  The only prone figures on a table should be snipers!

PSC figures were surprising with the amount of nice detail for plastic figures; much better than their 15mm size figures
Of course, for skirmish gaming, the only worse sculpt than prone is marching - and sadly, the PSC alternative to the prone LMG team is a pair of fellows marching along like they are having a jolly time.  Again, PSC is not the only one that does this. The marching figures look even more out of place on the table, so they went into the spares bin, while the prone figures got the paint.

"Destroy the fascist invaders!"

20mm has been a lot of fun to paint so far, and I'm looking forward to adding more 20mm WW2 stuff during the Challenge and beyond.

Panthers in Winter: 15mm Chain of Command Battle Report

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Conscripts Hugh and Frederick are rapt as the Hand of Greg points back towards Berlin 
Last week I had a notion to play a game with a winter theme, so I imposed upon Conscript Greg to run a Chain of Command Eastern Front game on a wintry table. He obliged with a game using the "Big Chain of Command" (Big CoC?) variant.

The scenario was pretty straightforward - the Germans are being pressed back and need to relieve pressure, so a counterattack has been ordered. The German attackers need to seize the crossroads (pictured above at the centre of the table) and the Russians must stop them and keep the general offensive rolling.

Here's the objective, surrounded by a small farming village, woods, snowdrifts and a couple of icy ponds. And a knocked out Panther.


After the Patrol Phase (and I am so glad that Greg knows what he's doing with that because I STILL don't have a clue) we deployed our Panthers along the road. Off-road was pretty bad going and we knew time was of the essence.

Some supporting infantry (or "dismounts" as Conscript Hugh calls them with a tanker's disdain) deployed in the woods.



After taking a few shots at the T-34 that appeared at the very top left on the road, the Panther platoon commander ordered all ahead full and left his subordinates to deal with the enemy, which they, being good subordinates, did.

Meanwhile, some Russians deployed in the houses around the crossroads. You can see some Shock markers placed by German infantry fire.

Panther commander steams up the road as friendly infantry scrambles to redeploy to an open flank.


Here, some more Russian tanks have appeared (on road to left of building at top, and just above the woods at right) and the Panther platoon redeploys to address this.



Endgame. While the two T-34s at top left have deployed to face down the German infantry, the tanks have almost reached their goal - the crossroads. The combined fire of the tanks and the infantry (especially the section at right) finally wore down the Russian defenders to the point where the Germans could use a Chain of Command die to end the turn, and the game - if the turn ends while a unit has more shock than surviving members, it disappears.

I enjoyed the game a bunch - it looked superb with Greg's lovely models and swell terrain from Miniature Building Authority and the "Battlefield in a Box" guys, supplemented by a few Lemax Christmas trees - still the best value in wargaming ;-)

Thanks again to Greg for rolling out a fantastic game and to the lads for coming out. Oh and to Conscript Kevin for bringing out a 15-pack of Lucky Lager which we will continue to enjoy this week! :-D

Second Painting Challenge Entry - WW2 20mm German Infantry Platoon

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20mm WW2 German Infantry Platoon

My second entry for the Analogue Hobbies Painting Challenge is a set of opponents for my first entry - a platoon of WW2 German Infantry.  With one exception, these figures are all from the Plastic Soldier Company's 1/72 Late War German Infantry box sets.  Some of these figures were painted prior to the challenge starting, but I finished most of them after I powered through the Russians.

The fellow in the front is a 20mm casting from Warmodelling - everyone else is plastic from PSC
There are enough figures for a full regular infantry platoon, three squads of 10 men each, each with a two-man LMG team. This PSC set has the same challenge as the Russians, in that the LMG figures are either prone (sigh) or marching merrily (useless).  But it is lacking in a figure that looks like a proper platoon commander/officer, so I ordered a metal one from Warmodelling.

One LMG per squad in this platoon of foot sloggers
The figures are based as the Russians, with NCOs on square bases and senior leaders on hex bases and everyone else on round bases.

Prone LMG gunners - a disappointing sculpt, but better than marching!
I find painting German uniforms to be the hardest part of collecting figures for WW2. Even getting the basic green/grey correct is tricky (at least for me), and once you advance past a certain period of the war a wide assortment of camouflage smocks and helmet covers start to appear.  Painting camouflage is tricky at the best of times, and with the Germans and their 700 different versions of camouflage, I go bonkers trying to figure it out.

Different base types visible in this shot
In the case of these figures, they are wearing later war boots/pants/gaiters, and many of them also have some sort of camouflage cover on their helmets.  On most of them I attempted a weak copy of the most "standard" German camouflage that I could find, and on others I imagined that perhaps these covers may have been improvised at times, so I painted them a dark yellow.

Decent modelling of the German kit on these PSC figures
For their overall uniforms I used a few different types of green, grey and green grey to try and vary the appearance a little bit, and washed liberally with GW's Agrax Earthshade, with a few highlights picked up again following the wash.

There are a total of 27 foot figures and three two-man LMG teams.  Of this, eight foot figures and one LMG team were painted prior to the Challenge, leaving a net of 19 foot figures and two LMG teams, which I think works out to 84 points. 

Not sure what I will paint up next - sensible people like Byron have a plan of sorts for the Painting Challenge, but I find that any painting I "plan" never gets done, so I'm just playing it by ear. 

Painting Challenge Theme Entry - Winter Tiger I in 15mm from Battlefront

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Tiger I from Battlefront
One interesting aspect of Curt's Analogue Hobbies Painting Challenge is the bonus theme rounds.  You can get more info on them here, but in short you are able to make a submission that matches a theme and score a few extra points.  Curt introduced these bonus themes last year, and while I only participated in a few of the rounds, overall they certainly captured the imagination of the participants (as well as some "creative" interpretations of the themes themselves). 

The base is meant to be chilly, but not full-on winter...
This year, the first bonus theme was "Cold", so I submitted this 15mm size Tiger I from Battlefront.  I made sure this beast was very heavily weathered (something I do to most of the tanks I paint).  I usually get carried away, but I like these suckers to reflect the heavy use they would have seen in near continuous action as they try in vain to hold off the hammer blows of the Red Army.

Lots and lots of muck
The winter has snow yes, but scads of mud too, and rain, then more snow, then wind, then sleet, and then of course a lot of enemy fire.  I figure that doesn't bode well for white-wash, and weathered the sh*t out of it accordingly.

Didn't spare any surface from the muck...
The base was not full-on covered in snow, as I am trying to paint some "winter-ish" stuff as opposed to full-on winter, to extend the "eligible" seasons for this model into fall and spring, as well as looking OK on a fully winter table.  I am painting infantry and other vehicles the same way to match this style of basing, and hope to add some frozen puddles etc. on future vehicles.

A lot of soot-coloured weathering powder went on the muzzle brake
I left all of the hatches open with crew popped out for a couple of reasons.  First of all, I intend this to represent a command vehicle on the gaming table, so the extra crew help with that.  But I also imagined that, even in the worst of winter,the crew would need a breath of fresh air, even a short one, especially if they have seen some protracted action.

Ready for Ostfront action
Be sure to check out all of the bonus entries from the "Cold" theme here (including those of Conscripts Byron and Kevin H - amazing stuff gents - I hope you post some photos up here as well too!).

Third Painting Challenge Entry - 15mm WW2 Germans from Battlefront

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15mm late war Germans from Battlefront
As noted in Byron's first entry to the Analogue Hobbies painting (and seen here and here), our groups does some WW2 skirmish gaming in 15mm (sci-fi as well - see here).  Generally not thought of as a skirmish gaming scale, 15mm actually works wonderfully as an economical way to approach skirmish gaming, and also provides a very nice look on the table as the visual appeal of the engagement ranges is increased. Also, the sculpting quality of 15mm figures is getting better and better. Finally, 15mm stuff paints up really, really fast, so that is a big bonus too.

This entry has two PAK40 guns with crews, an MG42 team, and an infantry section.  All of these are late war 15mm size figures from Battlefront.

Gotta form that "PAK front"!
These figures are late war Germans. As with the Tiger tank from the first theme entry, and I hoped to make their bases look "winter-ish" as opposed to full on winter in January, with a hope they could be used on tables/games stretching from the late fall to early spring, while not being too badly out of place on a winter table itself.  In particular I am working on setting up for some "Battlegroup: Fall of The Reich" games, and these figures were painted with that in mind.

Gun number two
For this period of the war, I tend to be completely exasperated with the Germans' bonkers variety of camouflage, as well as their wide spectrum of uniform types (great coats, smocks, helmet covers, reversible smocks, reversible pants etc).  That is another bonus of 15mm figures - I can do a terrible job on the camouflage, and it still looks OK. On some of these models I experimented with a much brighter shade of green to hopefully make the cammo jump out a bit, but I'm not sure it really worked out.

MG42 team ready for a last stand in the Seelow Heights
Even though there is some snow on the bases, and a touch of frost here and there on the grasses, I imagined these troops determining that, overall, there is a lot more brown and yellow around in the terrain than white, and therefore they are keeping their grey/camouflage aspects of their uniform exposed for now. 

Hapless ground-pounders...at least the MG42 teams will come in handy...
For the PAK 40s I split the crew up a bit on to different bases to accommodate different rules systems - for each one the gun commander is on a separate square base, to represent the junior leader in charge of the weapon (needed to use these guns in Chain of Command), and one of the loaders is on a separate base (to represent the option of extra ammo loaders for Battlegroup).  But of course these will still work fine for a game of Flames of War, which I enjoy from time to time.

These late-war guys are some of Battlefront's best castings


Ready to be overrun by like 100 T-34s...
I have to say I continue to be disappointed with the quality of the plastic that Battlefront is using. For the latest example I have included a photo of the gun shield that broke while clipping it off of the sprue - this either happened or nearly happened for ALL of the components, and is a key reason why there are only two guns painted from a box set of four. 

The guns themselves almost broke in two coming off of the sprue, and were quite bent as they were clipped off and had to be carefully bent back.  And this IS with "careful" clipping.  The plastic is brittle sh*t. I have experienced this with Battlefront's other plastic accessories as well - the new plastic German tank schurzen is particularly terrible (and mindlessly complicated for a 15mm size model), as are the half track accessories and other plastic bits. This is pure crap quality, and I really wish Battlefront would do something about it.

A plastic PAK 40 gun shield. Battlefront plastic SUCKS - this happened despite careful clipping - I wish they would do something about their crap plastic
Also, something seems a bit off with the PAK40 model design...there is some kind of bracket or brace or something on the barrel that doesn't match photos I have seen of the actual gun...but there were so many weapon variants out there, I'm not sure...could have been some alternate variant from a different factory perhaps...

Ready for Flames of War, Chain of Command or even Battlegroup


So there are 26 15mm size figures and two guns - I think this works out to 60 points. We are soon to be off on our Christmas vacation, so Merry Christmas to everyone out there.  I'll be packing my paints too, so I hope I can get some more painting done in between bouts of gift-wrapping and eggnog consumption!


Fourth Painting Challenge Entry - 20mm WW2 German Infantry Support Weapons

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20mm German support weapons, NCO and radio man
My next entry into Curt's Analogue Hobbies Panting Challenge was more 20mm WWII (a figure size I am totally falling in love with).  These figures are metal castings from Warmodelling Miniatures. I came across these when looking for command models to round out some holes in Plastic Soldier Company's 1/72 German Infantry set (namely, a lack of senior offices) and so I ordered a command group, an MG team and light mortar team.

3-man MG team...I think it is an MG-42...


There is a senior NCO on a hex-shaped base, a radio operator, an MG team (I think it is an MG42, but I'm not sure - more on that further into the post) and a light mortar team. The uniforms are mostly pre-war, although the MG team seems to have gaiters, so perhaps more 1943 than 1941.

An early war touch - light mortar team

I found the Warmodelling stuff to be a mixed bag quality-wise. The sculpts are top notch, but the quality of the casting itself is really hit and miss. The MG mount was a terrible casting, to the point where I cannot even tell what type of MG it is actually supposed to be (I think it is MG42 because the barrel seemed more rectangular than round).  The tripod was also a mess.

NCO with MP-40 and radio operator


These were very nice sculpts
Warmodelling seems to have a wide variety of sculpts, but the experience of the poor casting quality will have me moving along to other figure manufacturers - I'm going to try some stuff from SHQ next.

3 man MG team - the sculpt on the weapon and the tripod was very poor; the rifle on the extra crewman was also mangled

The kit on the backs of the crew castings was much nicer
There are seven 20mm castings and two (very small) crew-served 20mm weapons. These fellows will join the growing pile of 20mm WWII stuff, and I look forward to adding more as the challenge continues!I encourage everyone to go and check out all of the excellent entries in the painting challenge, particularly those by Byron and Kevin - outstanding work gents! Don't hesitate to post those photos here too!

Trenchworx Kickstarter Arrives! (28mm WWI Tanks and Beute MKIV)

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Just in time for New Year's (in fact, on Monday), the mailman brought me some resin tanks from the TrenchworxKickstarter! (and some nice extras - 10 dice holders and 4 coasters)

I'd signed up for a squadron deal of FT-17s (3 models) and added on a British MKIV as well as another FT for Conscript Dave's WWII Finns. I'd hoped to use the MKIV in our New Year's Day game as a German "Beutepanzer" alongside their A7V, so I needed to get cracking on it!

Here are the resin pieces after washing. The components were extremely clean and finely cast, with little to no cleanup required. Everything was neatly bagged - no instructions though!
 
Assembly went very smoothly. One thing to remember when assembling this model is to insert the gun mounts into the sponsons from the back side, not from the front. Then attach the guns themselves last.

The kit includes 6 rare earth magnets with holes already countersunk. This allows you to swap out the sponsons to make a Male, Female, or even a Hermaphrodite vehicle.
 
Fokker scourge over the trenches, scouting for the New Year's game...


Here's the finished Beute MKIV. I added some light mud along the tracks before priming black, then basecoated the tank dark yellow, following that with a wash of GW Agrax Earthshade. Camo was lightly stippled in with Catachan Green and Doombull Brown, tracks painted Mechanicus Standard Grey, then the whole thing washed again with Agrax. Crosses and tactical numbers were painted by hand before more weathering - drybrushed earth tones along the bottom of the vehicle and over the applied mud. Some sponge chipping and dusty powder completed the work.
 


 Male and...

Female - magnets make it easy to switch genders ;-)

I'm super-impressed with this model. The resin was great quality and well finished, and makes a very attractive vehicle. Moreover, the Kickstarter ran very smoothly. Trenchworx sent regular updates and maintained a detailed spreadsheet of work in progress, keeping backers apprised of status. Full marks to them for managing the process impeccably.

Looking forward to the game tomorrow!

New Year's Day in the Trenches - 28mm Battle Report

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Yesterday, I hosted the annual New Year's Day Game and Lunch Extravaganza. We had a great turnout of Conscripts for the lunch and game - from left to right - yours truly, Conscripts John, Bill, Mike F., Byron, Greg, Brian, Frederick, Keegan, Kevin, and Hugh. Since the game will be set in the Great War, we're outfitted for the photo with some appropriate period headgear courtesy mostly of Conscript Frederick.
 
Of course, before the game we have to eat... Pam laid on a very nice spread of pork-and-apple pie, yam fries with cinnamon, and an orange vinaigrette salad. Carrot cake and dainties for dessert, too (thanks to Conscript Byron for the latter), with everything washed down with soda, and Rolling Rock beer courtesy of Conscript Mike.

The scenario was pretty straightforward - The Big Push. The Germans deployed using the trench map shown above, while British infantry and tanks attack frontally with a cavalry squadron ready to exploit the breakthrough (!)


Here's the ground to be fought over. I'm reminded of that scene in "Blackadder" where General Melchett tries to cheer up George by showing him a sand table at his HQ representing the ground captured in the last advance... George asks what scale it is and Melchett replies, "it's actual size."

The British deploy as Conscript Byron suggests a flanking maneuver? Sorry Byron, it's the Great War, frontal assaults only ;-)

We used the Warhammer Historical "Great War" rules for the game. The British had a battalion led by Major Graves, comprising two companies (three and two platoons led by Captain Blunden and Captain Sassoon respectively) with attached assault platoon and Highlanders platoon, three Vickers MGs, an 18-pounder gun and two MK IV male tanks. In reserve they held a cavalry squadron of two troops plus HQ element.
 
German head-scratching. The Huns deployed a battalion commanded by Major Junger, comprising two companies of two platoons each (led by Hauptmann Rosenberg and Hauptmann Remarque), two MG08s, a 77mm gun, and a medium trench mortar. In reserve they had an assault company of two platoons, an A7V tank, and a captured MK IV "Beutepanzer" (apparently NOT pronounced "booty-panzer" ;-)
 
The British advance. Their machineguns were pretty effective in suppressing Mike's platoons and a few defenders were killed.

The Germans deployed their 77mm gun on "Der Pickel" (the pimple) and it commanded an excellent field of fire. Kevin was pretty deadly with it throughout the game.

The Germans emerged from their bunkers and manned the front line trenches.

One poor fellow had to stand knee-deep in a flooded shell hole. Unit coherency can be a bitch!

One shot from the 77mm knocks out the luckless MK IV tank.

Anticipating an imminent breakthrough the cavalry appeared to exploit it.

Keegan's tank had broken down but he still worked the guns as the cavalry advanced.

Late in the game the German MK IV appeared. The A7V never showed up as apparently it must've broken down on the way to the start line.

The lads ponder the progress of the British attack.

Another good shot from Kevins "77" knocks out Keegan's tank for good. Iron Crosses all around for that crew!

The cavalry surges bravely forward towards the wire.

German fire has weeded out their ranks though...

Beute MK IV angles for a firing position.

Fokker circles the battlefield, high above the death and destruction.
 
The leading cavalry troop just made it to the edge of the front line trenches. Some of their infantry comrades occupied the trench line just in front of them as the game was ending.

Men of the match - Kevin's 77mm gun crew.
 
A proud fighting machine is reduced to battlefield debris.

Well, the game ended as expected - the British had made a minor gain on their right flank but the Germans reinforced their supports so the Brits would be in for a fight to hold on. I think when we play this game again I'll start the British a bit farther onto the table - maybe 12" in rather than the 3" or so in this game. It just gives a bit less ground for them to cover. Of course, starting in closer can be a slight disadvantage for them too, as their MGs have fewer turns with clear fields of fire, so that's a nice tradeoff. I'd tweak the rules slightly as well, to allow a "run" move of d6" in the Close Assault phase for troops who didn't shoot.

All in all I think a very successful and enjoyable lunch and game. The terrain sure looks great and I think everyone had a good time and enough fine food to eat - which is the whole point of the New Year's game.

All the best to you and yours for the New Year, and roll on 2015!

Cheers,

Dallas

Fifth Painting Challenge Entry - More 20mm WW2 Russians

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Russian tanks and tank riders in 20mm - models from PSC, figures from PSC and Elhiem
Christmas vacation was lovely this year, and I was fortunate to be able to bring some painting along for the trip. Here are the results - a whole pile of 20mm WW2 Russians to assist in the liberation of the Rodina. There is a platoon of T-34/76s, a platoon of SMG-toting tank riders to accompany them, a squad of assault engineers and a squad of scouts. 


The 1/72 scale tank kits from PSC are marvellous



Tank commander visible in the hatch to mark the platoon commander


A T-34/76 ready for action on the table
The T-34s are 1/72 scale models from the Plastic Soldier Company. These are excellent model kits, with a three-tank platoon per box.  They are easy to assemble and have very nice details.  Of course, those who know me will laugh (rightly) at my continuous inability to properly assemble tracks - it's not easy to see in the photos but I really managed to screw up one of these tanks, but thankfully from arm's length it looks OK. 

SMG-toting Lieutenant on a hexagonal base

Of course, a fumbler like me prefers one-piece track assemblies, but the fact is these are tremendous models that any normal person (i.e. any of you, anyone reading this, not me) could put these lovely PSC kits together with no trouble at all.


A squad of tank riders - one NCO (on square base), LMG team and four troops
The SMG platoon consist of figures from two manufacturers - the 1/72 scale infantry figures from their Russians WW2 plastic line (just have to say again what a great value that box is!) and a group of metal figures from Elhiem Figures.Elhiem is a 20mm figure maker I have heard a lot about, and I wanted to try some of their figures for myself so I ordered some packs to round out the platoon.

The Elhiem and PSC figures mix very well together

The platoon is organised along the lines given in the Chain of Command rules - a lieutenant (on a hex base) and three squads each with an NCO, a two-man LMG team and four regulars, all armed with the ubiquitous PPSH sub machine guns, for a total of 21 troops.  These troops would have accompanied the T-34s to battle, hitching a ride on the hulls as they advanced into battle.

I like the PSC pose of the fellow ready to toss the grenade


Two spare SMG-armed troops - Elhiem sculpts
I know it would have been cooler to model some of these guys on to the tanks themselves - after all, that is an iconic image of the Soviet army from WW2.  But in a game skirmish game, the amount of time these troops would spend actually on the tanks is very limited - the outside of a tank is a horrible, dangerous place to be when the shells start to come in and the Soviet tank riders would be hopping off in no time once battle was underway.  So I opted for the dismounted platoon.

Russian assault engineers from Elhiem
I was very pleased to note that Elhiem offers many Russian LMG gunners who are not prone - what a pleasure! As a result the LMG teams don't need large, wasteful bases and they fit in much more nicely with the other action-packed poses in the squads.

Another view of the engineers

Up next is a group of Russian combat engineers.  These are also Elhiem sculpts.  These troops carry SMGs, but there is an LMG (not prone either!) and a fellow with a flamethrower too.  They are modelled wearing camouflaged body suit and body armour. They are doing various engineer things (one is digging up a mine) and carrying engineer stuff (one has rope, another is kneeling and ready to set off a detonator).

Flamethrower trooper


Another view - gave him a different-shaped base so he would stand out


Fellow on the left is digging up a mine, while the one on the right is ready to blast something out of the way
Finally is a group of Russian scout troops. Again, they are Elhiem sculpts. They are carrying a mix of SMGs and what I think are semi-automatic rifles, SVTs perhaps?  I'm not familiar with Russian semi-automatic rifles from WW2 - I don't know if many were used or how common they were in the front lines.


Russian WW2 scouts from Elhiem


Some lively colours in the camouflage body suits
The scouts are also wearing camouflage body suits, similar to the engineers, but most of the painting references I found online for these troops had the camouflage suits in very different colours from the engineers.  Where the engineers had olive green suits with brown patches, the scouts seemed to wear either brown or a strange green, one that seems more appropriate for infiltrating a peppermint candy factory or a 70s prom than the German lines of the eastern front. I thought I would give it a try anyway - it certainly looks different!

I love this NCO figure for the scouts - a great sculpt from Elhiem


Interesting assortment of weapons on this group
I liked the proportion of the Elhiem sculpts, but the quality was not the best.  Not the worst, but not the best - some of the hands, for example, or some of the faces, were not that great, not that crisp. But they are still nice, and I look forward to painting more of them.

So in total there are 38 different 20mm-sized infantry troops and three 20mm sized tanks in this submission - however, only one of the tanks counts for the challenge (one had been completed prior to the start of the challenge, and a second had base paint colours applied prior to the challenge). With the scores from this submission I have been able to break through my original (very low) points target for the Challenge, and following a round of goading from Curt, I have increased my target to a new, much higher number - I hope I can meet that target.

HLBS 28mm 8-in. Howitzer

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One of the lovely prezzies I got from Santa this year was this "28mm scale" 8-in Howitzer "MK V" from HLBS.

It's really quite a cracking little model. Assembly was easy, but I ended up pinning the metal wheels to the resin carriage


I also made a base for the model, just for stability.

Similar to what I've done for the Ork Flakk gun, I put pins into the base to match up with small unobtrusive holes in the underside of the gun. This way I can use the gun based or unbased.

I can see this model having a wide range of usefulness, from Great War games (obviously) to WWII and even 40K and other sci-fi settings. The gun is so Gothic looking and huge that it would be a natural fit for my 40K Chaos Renegades force - I've even bought a crew from Forgeworld for it.

Ork Stompa!

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Finally... the Ork Stompa that's been a work-in-progress for almost a year, is complete. As with most projects of this ilk, all it took was a block of time and a concerted effort to just get the bloody thing done.
 
The kit was built pretty much straight from the box, with a few exceptions. I cut off one of the horns to simulate some battle damage, and added a RT-era commander for the top crew hatch.

It's heavily armed as well, with an assortment of rockets and missiles to compliment the giant Gatling cannon...

Of course the model needed to be heavily weathered so I busted out nearly every technique in the toolbox. Washes, streaking, sponge chipping, drybrushing, mud stick, liquid Rust Effect and pigment powders all were used.


I rather enjoy the expression on this little fellow's face as he defiantly flips off the enemy.

Ha!

Ladder at the rear of the vehicle allows passengers to embark and alight.

Ol' Rusty.




Another little guy hanging from the power cable.

That's "Josork Goebbels" holding forth from the crow's nest.

The sheer size of the model becomes apparent when compared to some other 40K heavy hitters. That's a super-heavy Shadowsword tank in the foreground and an Imperial Knight beside the Stompa.

I really think we'll need to roll out the Reaver Titan to give the Stompa a real challenge...

Although I have more crew-orks to paint if I want to, I'm considering this model to be done for now. It was a pretty cool build but honestly I'm happy to see the back of it and get it on the table. The sheer amount of red paint it took was staggering - basecoating took most of the time in painting. Once it got to the weathering stage it was more enjoyable, but I think the sheer size and scale of the thing made it a little daunting from the fun perspective.

In any case, we can all look forward to its (undoubtedly disastrous) debut on the tabletop! 

Sixth Painting Challenge Entry - 20mm Warsaw Pact Motor Rifle Platoon

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Warsaw Pact era Soviet Motor Rifle Platoon in BTR-80 APCs
My newly discovered mania for 20mm figures continues but it has jumped to another period, from WW2 to another favourite setting of mine - the fictional "cold-war-gone-hot" of the 1980s.  Interest in this period with the Fawcett Avenue Conscripts goes back to around 2007 or so - I can't remember exactly how it started, but once Eureka released a line of 28mm Soviet troops wearing MOPP gear, it seemed suddenly Dallas and I were in an arms race. To keep it simple, I just blame Dallas. Today we have clouds of 28mm stuff, including a bunch of helicopters, and we enjoy rolling it out for local gaming events. Mike F jumped in as well - be sure to check out his awesome 28mm, 6mm and 15mm stuff elsewhere on the blog.

A Soviet motor rifle section - figures from Elhiem, vehicles from S&S Models
Anyway, my hobby interest in this setting spread rapidly to 6mm (for Modern Spearhead), and because I dabble constantly, I started to play the setting in even more scales, from 15mm down to 3mm. I even have painted 10mm and 40mm.  The last one I haven't tried was 20mm - and since I was diving into this with WW2, I figured why not modern too?

My mania in one picture - from left: 3mm modern Soviets from Oddzial Ozmy, 6mm modern Soviets from GHQ, 10mm modern Soviets from Minifigs, 15mm modern Russian from Eureka, 20mm modern Soviet from Elhiem, 28m modern Soviet from Mongrel Miniatures, and a 40mm modern Russian from the Honourable Lead Boiler Suit Company
Another view of the group photo - all scales accounted for :)
So this entry includes a 20mm scale Warsaw Pact-era Soviet Motor Rifle platoon.  The infantry figures are 20mm sculpts from Elhiem Figures, and the vehicles are (supposedly) 20mm-size BTR-80 APCs from S&S Models. The colour palette for these figures is almost identical to the WW2 Russian troops, so I was able to bear down and get this little points grenade finished during my holidays last week.

Ready to fight NATO lackeys


The platoon has three 8-man sections and a small command group.  Each section contains one trooper with a PK-LMG, an RPK-74, an RPG-7 anti-tank launcher, and the balance armed with AK-74 assault rifles.  The commander has a radio man and a trooper carrying an SA-7 shoulder-launched surface-to-air missile unit.

Officer with a radio man and a trooper carrying an SA-7 SAM
Elhiem's Cold War era Russian line is admirably complete, with a wide selection of troops wearing body armour, so most of the regular infantrymen are from that section of their line.  I love the look of the body armour and it really fits the setting to my mind.  One of the things I respect most about this Elhiem range is just how complete it is - most modern collections (or those north of 10mm in size) are very limited, often lacking in key areas, with strange mismatched assortments of figures (Eureka has a lot of this).



NCO on a square base for quick recognition during the game

The Elhiem sculpts themselves are an uneven quality.  Some of them have very soft details.  And the castings themselves are heroically resistant to primer.  But its a strange thing - in spite of the many challenges and limitations to these sculpts, these figures have an excellent overall appearance - I think that is the magic of the sculptor! The Elhiem poses are nice, the figures are not too heavy or too chunky, and there is a great selection. Even with their challenges, I strongly recommend them.

Elhiem figures...they have their challenges, but I really like them

I can't say the same for S&S Models.  My first concern is the size of the model - these are allegedly 1/72 scale models, but it just doesn't add up.


Actual BTR-80 - cramped, yes, but still larger than the men - unlike the S&S Models

Soviet-designed APCs and IFVs are notorious for cramped conditions, but this is still supposed to carry 10 men (including the crew) and the MG in the turret is supposed to be a heavy calibre 14.5mm weapon. Looking at it beside these 20mm figures, there is just no way this is a 1/72 model.  Do you see a whole section of these guys crowding into that vehicle?  This looks to me more like a 1/87 scale model - the effect is similar to seeing 1/56 scale vehicle models beside 28mm figures.

I rusted out the exhausts...make them look a little used
Beyond the size of the vehicles, there are serious quality issues with these models as well.  It is not readily apparent in the photos, but there are numerous flaws and small bubbles all over the vehicles.  Many small details - like vision ports, hatches or headlights, are missing or have holes due to small bubbles that formed during casting. One fender area on one of the vehicles was particularly weak. And at 12 GBP per model (which works out to about $20 Canadian as our stupid third-world-petro-dollar plummets in value, and that's before shipping) let's just say I'm way less than impressed - and this was a surprise as I had always heard good things about S&S.

Note the gaps and holes over the front wheel, and the missing headlight in the same area - an example of the shoddy quality of the S&S casts

The BTRs received a very basic green paint scheme and some mild weathering, mostly on the exhaust, which I can imagine rusting out in almost no time.  The armour on these vehicles is almost non-existent by modern combat standards, enough to deflect light bullets and shrapnel and little else.  I don't think these would have lasted long enough to look worn out!

We must protect our revolution...
Units like these would have filled the armoured and motor rifle divisions from the Group of Soviet Forces in Germany, and would have been at the forefront of any assault toward the Rhine by the Warsaw Pact.  Thankfully for the world this remained a fictional event - but it is great fun to game.  I understand the Too Fat Lardies are working on a modern variant of their Chain of Command Rules - I hope to try that with these fellows!

Up next will be some opponents finished off for these fellows.  Gotta love 20mm!

Big Stompy Robots - 40K Battle Report

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Last Thursday we decided to roll out some new models that hadn't yet been battle-tested - the Ork Stompa I finished last week, and the Imperial Knights that Conscript Greg and I painted last summer.
 
The game would be the culmination of the Rynn's World campaign we'd been playing for some time - the final assault by Thrugg Bullneck and his warband (along with the Stompa!) on the Imperial stronghold of New Rynn City, defended by Pedro Kantor's Crimson Fist Space Marines and two mighty Imperial Knights.

 

Space Marine Devastators take up position on the city walls. The scenario was simple - six objective markers placed on the battlefield, the forces lined up on the diagonal just like a beauty shot from the old White Dwarf :-)

The Orks fielded, in no particular order: two squadrons of two and three warbuggies; two Deff Dreads, a Flakka Dakka wagon; three mobs of 15 Boyz; a unit of 5 Kommandos; a Battlewagon with Killkannon, a unit of 10 Stormboyz, and finally, Thrugg himself in mega-armor with 5 mega-armored henchmen. Oh, and the Stompa.

The Imperials came out with three squads of Marines in Rhinos, a Predator, a Devastator squad, a Terminator squad, Scouts, an Assault squad, and Pedro. Plus two Imperial Knights -
 
The Blue Bomber...

and the famous "El Booze"!


The view from the Ork lines as the Imperials take the first turn.

El Booze and the Blue Bomber anchor the Imperial line.

Rhinos move up covered by the Knight.


Crimson Fist Devastators rained a hail of missiles down on the Orks.


The Blue Bomber wielded its Thermal Cannon to wicked effect. Melta strength + large blast = many dead Ork Stormboyz...

Conscript Frederick moves up the Flakk wagon.

After whittling down the Kommandos with Devastator fire, the Marines disembark to prepare for the assault. Dreadnought has had its powerfist knocked out.

Warbuggy on a suicide run at the Knight. "Can a vehicle with no weapons do anything?""Sure, you can ram things..."

Aaaand this goes pretty much as expected...

One pile of slag.

After lighting up the Predator with its main gun, the Stompa gets to grips with the Knight. I was actually feeling pretty good about this.

Over on the other flank, things aren't going that well. The Deff Dread charges in only to be felled by Marine krak grenades before it can swing a power klaw.

The three remaining Terminators had leapt forth from their crater to charge Thrugg and his mega-armoured ladz, who themselves had disembarked their transport to try and get some attacks in on the nearby Knight. The Crimson Fists died to a man but took down all but Thrugg and his faithful lieutenant.

Unfortunately for the Orks, their ace in hole ended up as a smoking one. The Stompa whiffed on its first hit on the Bomber (rolling a "1" on the damage table)... the next turn, El Booze charged in and between it and the Bomber they beat the Stompa's azz into a shiny red pulp :-(

Some more gratuitous Imperial propaganda shots...

So while the Stompa went the way of all newly painted models, at least the Knights scored a massive kill on their debut by putting down the Stompa. We also realized what a poor matchup my Ork army is against Space Marines. I'd need a ton more Boyz, but I don't really feel like painting more figures. The list seems to match up much better against Imperial Guard... or in Rogue Trader games :-)

Anyway, it was fun and the fight for Rynn's World has been won by the forces of the Imperium. But I'm sure the Stompa will be back!

Seventh Painting Challenge Entry - 20mm Bundeswehr Panzer Grenadiers

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1980s West German Panzer Grenadiers from the Bundeswehr; 20mm sculpts from Elhiem and S&S Models
My Analogue-Hobbies-Painting-Challenge-motivated 20mm insanity continues.  My last entry switched from WW2 into the "Cold-War-Goes-Hot" setting, and this entry follows along - a platoon of Bundeswehr Panzer Grenadiers.  There are three eight-man sections, a commanding officer, a MILAN guided anti-tank missile team along with a pair of Marder 1A3 infantry fighting vehicles.

That's my driveway last week - 70km/h wind gusts driving the snow through the streets.  Seriously, winter can go f*ck itself
It is winter in the Canadian Prairies, and though I know I am so fortunate to call Canada home, Winnipeg in January can be a bit of a sh*t bomb as Army Group Winter encloses the city in a vice-like grip. Case in point last week a small snow storm swept through (one that none of the clowns at Enviro-guess Canada managed to warn anyone about, but anyway).  The bright side of this weather is that I can really fire up my internal painting machine, put some hockey games on TV, and get a lot of stuff done - not quite as fast as some of the leading Challenge participants like Tamsin or Millsy, but still a pretty good pace.

NATO's front lines
As with the last submission, the infantry figures are all from Elhiem Figures while the vehicles are from S&S Models.  The painting/modeling experience is consistent with the last entry as well. The Elhiem sculpts have some soft details and a manic resistance to primer, and yet I just love them as their overall appearance is quite pleasing, and their proportions are excellent.  The S&S vehicles are suspiciously undersized and plagued with numerous small casting flaws that significantly lower the overall quality of the model.

Platoon commander on a hex shaped base
I did not have a precise TO&E for a West German Panzer Grenadier platoon, so I suspect the sections are understrength.  Each one has an MG3 gunner and a fellow carrying a modern panzerfaust 44 AT launcher.  The balance are armed with G3 assault rifles.  And obviously with only two Marder IFVs, it will be a little harder for this lot to get around. Spare BMW will have to be "appropriated"!

The MG3 sure looks a lot like the MG42 from WW2

The Marder is a very cool-looking IFV - the turret sports a 20mm cannon that would provide some scary fire support in a firefight.  I like the sci-fi look of the turret.  Later models of the Marder also included a mount for a MILAN missile launcher as well.  It's too bad the S&S quality is poor, but black paint covers a lot of issues, so that's what I tried to do.  Some decals would be great too, but I couldn't find any 20mm scale modern West German decal sheets, and so I did the crosses free-hand.  The results were very poor, but serviceable.

A view of the Marder 1A3s

Much "Cold-War-Goes-Hot" interest here in North America centers (understandably enough) around the US forces and encounters of M1 Abrams tanks and clouds of T-72s and T-80s in the Fulda Gap.  I love tank battles (a lot - my favourite gaming encounter), but am much more interested in gaming the other NATO countries, and the West Germans in particular - I have quite a bit of West German stuff for Modern Spearhead.

MILAN team lurking
A potent anti-tank system; the MILAN crew set from Elhiem is excellent
In the 80's the West Germans would obviously have been at the very forefront of any resistance to a Warsaw Pact attack. While NATO would have tried to trade space for time in the face of the large Warsaw Pact shock armies driving across the North German plain and through the Fulda Gap, I expect these fellows would have resisted ferociously, motivated as only those who fight with their own homes and families at their backs can be.  I see that as a rich context for scenarios, particularly skirmish encounters.

Assortment of helmets - some plain, some with scrim
For example, perhaps they are disobeying orders a little bit, holding out longer than directed outside a small village to allow more time for evacuation behind them - they will have already lost one or two of their IFVs, and the strength of their sections is diminished, but as long as they have the MILAN launcher and missiles to use, they will dig deep to slow the advancing Red Army.  Should make a fitting opponent for the Motor Rifles I completed in my last entry.

The free-hand crosses turned out poorly - I wish I could find some 20mm decals
I still have a fair chunk of 20mm stuff to paint, but I am feeling a bit of an urge to switch over to sci-fi, so we'll see what comes next for the Challenge. In the meantime I hope we can set up a scrap sometime soon with these fellows at the Fawcett Avenue gaming table.

Sedition Wars Project: mini-update

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Over the Christmas and New Year's holidays I had hoped to get a few more Vanguard Samaritans done up, and then get a start on the pile of Strain that I had organized. However, like a lot of folks in Winnipeg, Jen and I were laid low by the flu. Suffice to say, we didn't do a lot for over a week, other than consume copious amounts of liquids and various antibiotics, and watch Netflix.

Last weekend I did manage to work on a second female Samaritan Grenadier, using a beautiful resin figure from Studio McVey. It was a very clean casting, requiring very little prep other than a couple of wire pins for the left wrist and right foot. This resin figure had no moulding flattening or misalignment, almost no flash, and had much crisper details than the "restic" figures from the basic game box. The downside is that it cost maybe 8 times as much as the restic version. I used one of Studio McVey's resin bases, which are also very detailed.

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Did the usual zenithal highlighting: primed with Black P3 spray, airbrushed white highlights using Vallejo White Surface Primer. Multiple thin glazes of Games Workshop Thraka Green gave shape to the armour. Since it was such a nice casting, I picked out some edges and other highlights with Titanium White oil paint. The visor was under-painted in GW Golden Yellow, Blood Red, and Red Gore, then detailed and blended with Cadmium-Barium Yellow Medium, Cadmium Scarlet, and Titanium White oils. I used Gryphon Sepia washes for the grenade launcher, punched up with Titanium White. The little bombs in the launcher's open magazine were washed in Baal Red, under-painted in GW Golden Yellow, Blood Red, and Red Gore, then detailed and blended with Cadmium-Barium Yellow Medium, Cadmium Scarlet, and Thio Violet oils.

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Pushing some of the hot spots to pure white (on the helmet, gorget, shoulders, calves, rear end, etc) added greater contrast and helped pick out some of the fine details of the resin figure. The etched brass id came from Hasslefree. The base was completed with washes of Badab Black and Vallejo Rust.

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In the game, the Grenadiers are elite troopers that can utilize up to two Tactics counters, can fire indirectly, and are able to use three types of ammunition (incendiary, radiation, and gravity implosion, though the latter two types are are limited to only one or two shots each, depending upon the scenario). The Grenadiers are my favourite of the special weapon troopers. The lance and the SAW are cool, but the grenade launcher is the most flexible of the three weapon types.

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Speaking of bases, I have decided to use larger than specified bases for the Quasimodos in my Strain force. The Quasimodo is a Phase 2 Exo-form, an evolved monster merged with a bio-matter gun that shoots a corrosive or infectious blast. The figure is a large, bulky one; if it stood erect it would be well over 40mm tall. In the game it's supposed to fit on a 25mm base. That just looks wrong, since its feet both stick off the surface. Because of the way this single-piece fig is sculpted, crouched down leaning on one arm, there's no easy way to re-pose it either. Since I intend to use these figs for tabletop play anyway, I purchased some 40mm resin bases from Studio McVey, from their Firebrand faction range. I think they will look much better on the larger bases.

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This is also the first time I used my Foldio lighting kit. It came from a well run Kickstarter campaign, and now is available for retail sale from the Orangemonkie website. It's a foldable plastic lighting box that sets up in seconds, due to the magnets that hold it open. Several colours of foam backdrops are available. (The 40mm diameter black resin plinth is from Rick Taylor.)

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I have installed one 9-volt powered LED strip, but I may install the second that came with it for increased lighting.

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Orangemonkie have offered an even larger sized kit in a recent Kickstarter campaign.

More 40K Chaos Renegades - Leman Russ, Artillery Crew, Cavalry

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Lately I've been working on some 40K Chaos Renegades using Imperial Gu - sorry, Astra Militarum plastics and resin goodies from Forgeworld. I already had two Leman Russ Demolishers but the opportunity arose to pick up another from Conscript Keegan so I couldn't resist rounding out the troop of three.

It's a standard Russ with the commander swapped for a resin torso from the Forgeworld Renegade Militia set. I did him up in standard Renegade camo.

I really like the GW heavy stubber accessory for their armor kits.

Here's the command vehicle with the rest of the troop.


 

The vehicles are all pretty heavily weathered but I reckon that cosmetic maintenance isn't a huge priority when in the service of the Chaos gods...

Next up are some better pics of the Renegade cavalry. These guys use GW Empire horses. The riders are Renegade Militia torsos on legs from WHFB Chaos Marauder cavalry, sprinkled with GW Astra whatever bits and Victoria Lamb arms and explosive lances.


Standard Bearer.



"Musician" with Voxcaster unit.

 Trooper. I have four more troopers primed to bring the troop up to 10 models.

Last but certainly not least, I finished three Renegade Militia artillery crewmen. They're manning the HLBS British 8" Howitzer I got for Christmas. I think the look of this weapon suits the 40K universe to a tee.

Great poses on the figures - I love the guy dragging the ammo crate and the gun commander with his bonkers monoculars.
  
Gorgeous figures as always from the lads in Nottingham. The pieces went together quite nicely and the detail on the gas hoods is just so cool.
 
The equipment on these guys also matches the rest of the Renegade Militia. Nice to have that consistency when fielding them all together.
 
Now back to work on the Reaver Titan ;-) 

Eighth Painting Challenge Entry - Reaver Class Titan from Amorcast

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Reaver Class Battle Titan from Armorcast
So far my entries to Curt's Analogue Hobbies Painting Challenge have been mostly 20mm figures, and it has been a lot of fun.  But I mentioned at the tag end of my last entry that I was getting an itch to switch over to some sci-fi. Well I decided to do so in a big way (literally) with this entry.  This is a Reaver class battle titan from, a giant fighting machine from Games Worskhop's Warhammer 40k setting. The model, from Armorcast, is 13 and a half inches tall, from the toes to the top of the missile launcher on the top carapace. It's a big sucker!

Crew would be inside the "head"
Regular visitors to the blog will have perhaps noted references here and there to Reaver Titans.  Well, we weren't kidding!

Heavy laser cannon of some sort on the left arm
In Warhammer 40k setting there is always a bigger gun. No part of the setting embodies this more than the Titans. Massive machines, armed with very heavy and powerful armaments. Organized in pseudo-monastic formations, each pledged to a particular "Forge World" (i.e. planet or system given over completely to the manufacturing of arms and munitions), Titans are the "killer app" of the Warhammer 40k universe.  Whoever or whatever human faction or alien race is resisting the Imperium in any given conflict is unlikely to last long against whole detachments of machines like this.

View from the top
Titans look like killer robots, but are in fact vehicles, walkers with crews - a commander ("Princeps"), gunners and tech-types ("Moderatii") and a few unpleasant/unfortunate former humans who are essentially just installed directly into the machine ("Servitors" - yuck).  This Titan, a Reaver class, is a very large fighting machine, but is actually classified as a "medium" class (!) battle titan.

These figures are just to show the size, but they are actual Titan Crew figures from GW's Rogue Trader period; I painted them years ago - now they have an actual Titan to crew!
The Titans first came to the GW gaming table in 1988 as part of a game called "Adeptus Titanicus".   The game featured large walking machines battling each other on the table in 1/300 or 6mm scale/size.  Fun! The first model Titans were about three inches tall.  In time, this game expanded - infantry were added, tanks were added, and more Titans, for the humans and the aliens, were added to the figure line.  The game evolved and went through many name changes, but would be known by most GW players as "Epic".  Epic was a great game, and because GW today is singularly incapable of supporting anything people enjoy, Epic now sits, to borrow a phrase from Curt, "mouldering in GW's IP graveyard." For a relatively recent example of an Epic game featuring a number of Titans on the Fawcett Avenue Conscripts table, see here.



An example of the "tech guys" who would help maintain the Titan from the Adeptus Mechanicus; the figure on the right is a Rogue Trader vintage, but I'm not certain of the origin of the one on the left. UPDATE: that is a Rogue Trader era Servitor - "Bob Olley", vintage 1989 - thanks Dave for the info
So how did the 1/300 combat walkers make it to the 25mm/28mm gaming tables? Well, there was a period (in the 90s, I think) when GW had issued/sold a license to a company called Armorcast to make 40k models.  I was just getting into gaming at this time, and I can remember cruising their web site looking at all of these models I was sure I would never own. Armorcast had set out to make 28mm-scale versions of the super-heavy vehicles
which had started to appear in GW's "Epic" game.  Included among these were models of the Titans.  



"Before" - this the model after it arrived via EBay
So this model is very old - perhaps as much as 20 years old.  I can't recall how long ago the Armorcast license expired, but GW has subsequently issued many, many new models, including many new version of models that were once sold by Armorcast (such as the Baneblade - a really large tank).  It also offers models of some of the Titans through Forge World, although those models are very, very expensive and beyond my skill and patience to properly assemble or paint.


A WIP shot of the torso and legs receiving base colour coats
So why, all these years later, track one down and paint one up now? Why, it's all Dallas' fault, of course. 

Well, more than that obviously.  First of all, I really have a soft spot for the old GW "Rogue Trader" era and I actively collect and paint figures from that period.  But a second jolt has more to do with a decision last year to dive into collecting figures for the Horus Heresy in 28mm - see here for more on that.

Basic colours on the head
It was Dallas who suggested that, if we really wanted to go nuts with Horus Heresy stuff in 28mm, we would get Titans for a "really, really big game".  I thought he was kidding - maybe he was at first - but he wasn't!  He tracked down a model on E-bay.  I was shocked - while Dallas is prone to provocational collection escalation, this was a new level entirely! I couldn't let that stand! Dallas connected me with the same seller.  So before we knew it, we had Armorcast titans to paint up!


More WIP - one of the weapon/arms and the shoulder carapace plates

But as happens so often with hobby projects, it took a while to get it under the paint brush. I haven't painted any Legion figures in a while, mostly completing a long run of WW2 stuff, and the Titan was waiting and waiting. A few weeks ago Dallas finished off his Stompa (it is awesome) and he seemed likely to jump from there to painting up his Titan - hinting as much in his blog post.  I suddenly felt the race was on.  Having completed a long run of 20mm stuff during Curt's Challenge, it was time to hit sci-fi again, and so I painted this model.


Last week - basic colours and highlighting applied, waiting for decals, weathering and other finishing touches
The colour scheme, and markings, are for a formation known as "Legio Mortis". This Titan unit sided with the Warmaster Horus and his rebellion against the Imperium, so this machine is one of the bad guys.  The Titan itself is named "Ferrum Mori".  I haven't the slightest idea if those words actually mean anything, but this was apparently the name of a Titan among the forces sent down to finish off loyalist troops in Horus' first action in his rebellion - the purging of his own forces on a world called Istvaan. I thought this name would make as much sense as anything else I might try.


Another view of the laser weapon on the left "arm" - sadly this weapon has just the slightest bend in the casting...
Assembly of this model is interesting.  The model is cast in a very, very solid resin, and the components are bolted together.  This allows different parts to be swapped out. This is the only war gaming model I have which needs a ratchet :) I tried to use some rare earth magnets, but it was far too complicated and I didn't want to risk damaging the model while doing modifications, so I stuck with the original tried-and-true bolts.


No magnets on this sucker...you literally bolt it together!
You can see the bolt in the shoulder holding the weapon in place; unscrew the bolt, and you can switch the weapon
The model came with three arm options - two different gun mounts (I believe one would be classes as a "Vulcan Mega-Bolter" and the other as a "Turbo Laser Destructor") and a giant powered fist, useful for smashing opposing Titans, whole city blocks, or whatever other multi-story obstructions might be encountered in the grim darkness of the far future.  This is absurd, of course, but I love it and it adds to the enjoyment.  After all, if there is a Titan on each side, well, they just have to fight it each other in close action.  Anything less would be a travesty!

The "power fist" - an arm specifically designed to allow this Titan to tear apart other Titans it encounters on the battlefield; the decal is from the Imperial Knight kit, but I freehand painted the name and banner - I'm surprised at how well it turned out
The decals are mostly spare ones from GW's Imperial Knight model kit, with some assorted ones coming from spare model aircraft kits. The "Eye of Horus" decals are from the Forge World transfer sheets. I tried to give the machine a little wear, but in the end I did not weather it too much.  For all of the combat action these things would see, there are casts of hundreds of mechanics who (literally) worship the thing and bring it back to snuff after every single battle. With that in mind, I mostly tried to scuff up the feet a bit, chipped the power first a little bit, and left it at that.



Another view of the "power fist"
Credible intelligence reports indicate Dallas is already painting his Titan - it will represent one of the Loyalist Titan orders from the Horus Heresy.  While details are still fuzzy, we do aim to have a "rather large" 40k game sometime where we can put these bonkers things on to a gaming table for a scrap set in the Horus Heresy - that will be quite a day!



I purchased a spare banner from a GW Imperial Knight kit to add some flair;  drawings in the books show much larger banners, but those are hard to do and make this even harder to put on a table - or even a shelf - I like how this turned out

In terms of using this in a "skirmish" game, well, other than perhaps an immobilised objective of sorts, it has little or no practical application.  There are rules in 40k to put this beast on the table, but the statistics of the armour, void shields and weapons reflect its stature on the battlefield. This thing would blow away entire segments of an enemy force with every turn.  To take just one example, the launcher up on the carapace is called an "apocalypse launcher".  How will your infantry squad do under fire from that? Not a fun game. 

But a fight against another Titan? Well, that will be fun!


Cousins - the smaller model is a Reaver Titan from GW's Epic figure line...
I know Dallas will do an awesome job on his machine, and I look forward to our Horus Heresy "mega-game", whenever that will be. In the interim, I want to try and cook up an Istvaan III scenario where this thing is perhaps damaged and waiting for help, and surviving Loyalists sieze the opportunity to move up and try to take it out.

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