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Ardennes '44 Battle Report - the Crossroads

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Last Thursday I had a yen to play a winter game. Having just finished scratchbuilding some schurzen for my Classic Armor Diecast Pzkpfw. IV's, I wanted to get them on the table - even though the tactical numbering and weathering hasn't been done yet :-(  Gamer's ADD - but stay tuned for a post on those in the near future.

Anyway, I laid out some Ardennes-y looking terrain for the Germans and Americans to fight over. The scenario we used was one from Bolt Action but we used our house rules, "Blitzkrieg!" for the game.

The objective of the scenario was to be the side holding the buildings with no enemy contesting. (The Germans were the attacking side, trying to punch through and take a vital crossroads. The Americans got an infantry squad and a bazooka starting in the village.) As this is a forested area, I ruled that any off-road movement by vehicles was restricted to d6" and only after passing a Training check. Of course, in the real Battle of the Bulge any traffic was restricted to roads for this reason.

American bazooka team. The remaining American relief force consisted of two squads of paratroopers, three Sherman tanks and a couple of bazooka teams. Half of them started on the table edge. The rest of the Americans came on as reserves, starting on turn 2. I ruled that in order to come on, the unit must pass a Training check.

The Germans got three Waffen-SS panzergrenadier sections each in a Sdkfz. 251 halftrack, a command section and Panzerschreck team in a Sdkfz. 250, and three Pzkpfw. IV(h) tanks. Two of the infantry sections started the first turn on the table, dismounted - seen above in the trees at top right and centre right.

It took awhile for the Germans to come on table as they were finding it difficult to pass their Training checks. Probably something like this going on off table:


The American Shermans had no such issues and one tank rolled on from each US entry point.

A squad of paratroopers moved up to the right of the road, while a .30 cal. team hopped into the foxholes to the left.

Farther left, more paras move up.

Pzkpfw. IV(h) moves up, followed by a Sdkfz. 251.

Bazooka teams wait in ambush. Our ruleset allows "overwatch" fire - basically you forego shooting in your own turn and place a marker where you're aiming. If in its next turn, a target moves within range of the marker, you can take your shot at that point.

Bazookas have the roads locked down...

German infantry shoot up the American bazooka team in the ruined house while the "IV" rolls forward and knocks out the Sherman.

Next turn, German machineguns turn on the foxhole.

Over in the centre, SS infantry take the house ruin while the Sherman gets immobilized. The game ended in a draw, with Germans at the crossroads but the Americans contesting their possession of the objective. The Shermans were all "pillboxed" with their tracks knocked off or engines damaged, but there were still paratroopers about to cause the Germans problems in consolidating.

The Americans' die rolling luck was appalling - I think Mike in particular suffered from "1-itis" with his tanks. A fun game though and I like the aesthetic of the winter terrain. I think that in Spring I may do some work on the winter ground cloth - my ubiquitous Martha Stewart bedsheet. I reckon it could benefit from a light random spray with brown or green-yellow rattlecan - just to give a bit of interest and texture. Of course it's always more fun to play winter-themed games when it's nice and hot outside... right now there's plenty of winter terrain around - just in 1:1 scale :-(

Ninth Painting Challenge Entry - Solar Auxilia Lasrifle Section

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The Solar Auxilia, 28mm figures from GW's Forge World
This submission is a Solar Auxilia Lasrifle section.  These are 28mm resin figures from Forge World, the small subsidiary (or division or whatever it is these days) of Games Workshop. These figures are some of the most recent releases from Forge World's every-expanding (for now, at least) Horus Heresy range of figures.

I call this groundwork combination "Autumn on Rijel 7"
Introduced in the most recent Forge World Horus Heresy book, the Solar Auxilia are meant to represent impressive soldiers who are nonetheless still well short of the strength of ability of the Marines.  In this sense they are the precursors to the Imperial Army, the standing force that would represent the bulk of the Imperial armed forces. The Marines would do the rough work, taking out whatever recedivist/alien/heretic/democratically elected regime was in the way, and forces like the Solar Auxilia would follow and take up garrison and patrol duties, and defend in any attack, holding out until Marines came to help. 

Section command - officer in front, comms trooper at the back on the right, and vexilla at the back on the left
Comms trooper with helmet raised - that doesn't seem like a good idea in the Warhammer 40k universe, but I like to have one or two open helmets when the figure options allow, and you get a couple of these types of head in the package

Still a bit of a bend in a couple of the laser rifles...oh well...
The rules call for them to deploy in sections of 20 models (!), so they are sold in packs of 20.  This submission is a single pack, and with Forge World the quality of the casting is hit and miss, but fortunately more "hit" than "miss" in this case (I only had to straighten about five of the rifles under hot water).  There is one officer figure (with a sidearm and a sword), a figure with a comms-set on his back pack, and a fellow mounting a "vexilla".

Volley fire in the grim darkness of the far future...

There are a number of small little wargear blips and special rules for the Solar Auxilia, designed to incent the player to keep these units in large line formation blocks, firing away with their laser rifles.  It's sort of nice that they tried, but a "super charged" lasgun is still really just a lasgun and I don't see that these would be effective in any serious way on the table top.  A Solar Auxilia army will depend on vehicles to achieve anything, and in this way it is identical to 40k Imperial Guard force.


The fellow on the front right is reloading his rifle
The Imperial Army/Imperial Guard of Warhammer 40k is a long time favourite collection of mine in this hobby going back to the Rogue Trader days.  As I worked on my Legion project, I was waiting and watching to see when the "army" might appear in Forge World's Horus Heresy efforts. I have to say I was quite excited as soon as I saw these - a total dork about it, in fact. 

I love the bonkers back packs on these figures
The designer, Edgar Skomorowski, hit these out of the park in my opinion.  They seem part Victorian Sci-Fi, part Dr. Who, part Captain Nemo shock troop, and of course part Imperial Guardsman, all in the right balance.  They are armoured and impressive, but still appear slightly awkward.  They are futuristic and baroque. The laser rifles have a flintlock-style cut to the stocks.  The backpacks have some manner of bonkers pulley/bellows/system.  I love these figures!

Another shot of the packs...you can sort of make out the pulley/bellows thing on the back - ridiculous - I love it!

Example of a single trooper - you can hopefully see the grenade dangling from his left hip.  The uniform is a sort of space suit with padded/quilted sections, and armour plates hanging over
You can kind of see the elegant, baroque curves on the laser weapon - very lovely
 
The backpack has some manner of pulley-bellows contraption - I love the look of it.  Respirator maybe? Who knows...
There is a lot of excellent detail on these figures, and only a few skulls to boot! They are a lot of fun to paint.  Assembly was not quite so easy, even with only two "parts" - the body and the weapon - it was not always easy to get a clear match at the "cuffs", so there are a few figures where hoses mysteriously stop etc. because I made a mistake or was over-enthusiastic while trimming.  But those mistakes mostly hide in the mass of the 20-man section.
 
"Hey, those Space Marine guys can't be that tough, right?"
In the actual game these figures will be torn to pieces in no time at all, particularly if they go up against Marines.  But I don't worry much about that. I am very much enjoying painting these and I am planning to have a chunk of them ready to play in some games set during the Horus Heresy.  More have been primed, so I hope to see quite a few more finished during Curt's painting Challenge.

Rise of the God-Machines!

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As alluded to in Conscript Greg's original post on Ferrum Mori, I'm largely responsible for Titan Escalation. I always loved the old Armorcast Reaver Battle Titan, being that it was so closely based on GW's own Epic-scale titan models. Greg's progress on his Titan spurred me on to get mine completed as well.

Last week Greg brought over old Ferrum Mori for the Rogue Trader game (battle report forthcoming) and asked if I could a bit of a photoshoot with our two Titans together, so here goes...

As Greg noted in his post, his Titan is painted in the livery of the Legio Mortis, a Titan legion that turned traitor alongside Warmaster Horus. However, clearly it's early days yet for Ferrum Mori, since Imperial livery is still clearly in evidence alongside Sons of Horus iconography. No tentacles yet either ;-)

Apocalypse-class missile launcher and shoulder pauldron bear Imperial icons.

Decorated powerfist.


Greg did a nice job on the paintwork. He told me he went for a "cleaner" look as opposed to the dinged-up battle damaged look you'll see on my Legio Metalica titan.

"Horus promised to get us a bigger banner if we joined his team."

The Imperial Knight decal sheet included an awesome "VIN plate" transfer which Greg has used to good effect here.



Here's my Legio Metalica Reaver Battle Titan marching as to war.  I chose Legio Metalica (or "Iron Skulls"), a loyalist legion,  for my Titan since Greg was going traitor with his. I also went in a bit of a different direction from Greg's build, with heavier weathering, combined with the traditional Epic-style banners.

Sponge-chipping on the top carapace combined with spot application of Leadbelcher paint to simulate deeper chips.


The banners were downloaded from Bell of Lost Souls - helpfully made available by another Armorcast Reaver enthusiast. You can see his gorgeous Titan here.

Can't have a huge-ass Titan weapon without a kill banner, can you?

Leg armour displays Imperial livery with traditional tabard. I cut two small rectangles of plasticard and superglued the chain to them, then superglued the plasticard to the Titan. The banner top was wrapped around a spare piece of narrow gauge plastic rod. The banner support rod is suspended from the chains, then two skulls from the bits box were attached, one to each end of the support rod. It was a bit tricky to put this together but I think it looks good.

**OMG - I just realized I used the "reversed" banner!! Will have to address this...Jeez **


I made the banner pole from the same gauge rod as the tabard support, painted it and attached the banner with white glue. The Imperial eagle finial is from the bits box as well.

VIN plate from Imperial Knight decal sheet indicates construction on the Forge World of Metalica.

Here's a better view of the banner with Legio Metalica and Collegia Titanica iconography. The pole is removable.



Kill banner is also suspended from a removable chain, so I can switch it over to the Vulcan Mega-Bolter if necessary.

L-R: Ork Stompa, Leman Russ, Shadowsword, Imperial Knight, Land Raider
Here's a group shot with some of the other heavy hitters in my collection, just to show scale. The Reavers are significantly taller and larger than anything else out there. I really like these Armorcast kits - they are big, sturdy and great looking. Unlike Greg, I magnetized the arms using massive rare-earth magnets. This works well but was a bit of a pain, requiring major surgery to the resin. The Titan arms are very heavy and the resin is super-tough.

I really enjoyed working on the Reaver. It's really an iconic model and a great throwback to an earlier era of 40K... a more innocent time, if you will. Enthusiasts like Armorcast founder Mike Biasi came up with a cool project, pitched it to GW, and lo and behold, got a license to produce their fan resin. Contrast with today where fan resin producers get cease-and-desist orders and lawsuits pitched at them. But even if the fan in me doesn't agree, I understand. GW has Forge World in-house now, and doesn't need fan resin. There is more money to be made by selling a $1,000 Titan model themselves than there is in licensing a third-party to sell one for $400.  

I'm just looking forward to seeing these two god-machines go toe-to-toe in a massive Heresy battle. Now THAT will be impressive!

Raid on the Titan Yards - Horus Heresy Rogue Trader Battle Report

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To celebrate the completion of our two Reaver Battle Titans, Conscript Greg and I decided to stage a Rogue Trader game with the titans as featured players. No, we didn't troll old White Dwarfs for Reaver stats or anything like that - we fully recognized that these are not models you want to play with in RT; they're much better used as scenery or objectives. So Greg devised a scenario to take place on Isstvaan III, with loyalist Space Marines (ironically, from the Sons of Horus legion) and Solar Auxilia raiding a rebel-held Titan Yard, with the objective of destroying the Titans housed there for repair.


The loyalists were armed with a mobile Void-bomb vehicle - represented on the tabletop by a 1/48 Goliath from WWII. Their goal was to get it as close as possible to the Titans before detonating it, hopefully catching the colossal god-machines with their void-shields down. The traitor World Eater Marines defending the Titan yard had to stop this from happening.

A great opportunity to use some massive terrain pieces - the styro-crete walls, Imperial Bastion, Aegis Defence Line and Skyshield LED pad were all deployed. Plus of course the Titans!

The view from the loyalist table edge.

Traitor squads can be seen deployed at top right behind the Aegis lines.

Traitors deployed their Volkite Caliver support squad in high cover.

"Hark! Followers of the false Emperor doth approach! Let us terminate their miserable existence with extreme prejudice!"

Loyalists advance in typical cowardly fashion, with cannon fodder meatshield well to the forefront. Weaklings!!!


As the Solar Auxilia advanced, the traitors started to swing the gate...

Loyalist Marines hiding behind cover. Their cowardice will not save them from the final reckoning with the followers of Warmaster Horus!!


 
Some of the Volkite dudes got picked off. Their faith was lacking...

Loyalist bolter fire finally began to tell on the ranks of the Solar Auxilia as they failed their morale check and fled.

Later, the Solar Auxilia would need to rally. Conscript Indo was trash talking from the Warmaster's side... "they'll never be able to rally. May as well just take them off!" The dice were rolled and...

"Should've listened to Indo!"

With the Solar Auxilia on a permanent vacation, the remaining loyalist Marines pushed forward on their futile suicide mission...

...not realizing that the traitor captain was lying in wait.


He charges in and close combat is joined! The air crackles with power as the two giants trade mighty blows. Faces are punched mercilessly as the follower of the false Emperor and the heroic servant of Mankind's Last Hope, the valiant Warmaster, strive mightily in combat. Nearby, a Techmarine nervously adjusts some dials...

This is the last known pict-transmission received from Titan Maintenance Facility Omega Seven on Isstvaan III. The Adeptus Mechanicus adjuncts to the Collegia Titanicus had of course evacuated the facility, but from their vantage in low orbit they recorded wave radiation consistent with detonation of an Armageddon-Class Void Device.

Dice were rolled to randomize the radius of obliteration and the roll was sufficient to destroy Ferrum Mori and damage the other Titan. Of course the loyalist Marines were reduced to their component atoms in the process as well, but that's how things go in the Horus Heresy. And these are early days yet!

The game was great fun and looked good too. Greg's 30K models are awesome and the Solar Auxilia look fantastic. Thanks for bringing them out to play!

Flight To The Truth - Horus Heresy 7th Edition Battle Report

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The opening stages of the Horus Heresy - Death Guard vs. World Eaters on Istvaan III

Last week Conscript Byron was kind enough to host a small gaming evening.  I wanted to continue with the recent Horus Heresy theme that has been dominating my painting efforts.  Byron has a small force of Legion-era Death Guard figures, and patched together with the various Legion bits and bobs I have painted so far we were able to get a small Horus Heresy game together.

The World Eaters (strung along the left side) need to make it to that Valkyrie model...should be a piece of cake, right?

We played a scenario from Forge World's "Horus Heresy Book One: Betrayal".  The scenario is called "Flight to the Truth".  It is set on Istvaan III, where Horus has launched his open rebellion against the Emperor.  The first stage of his plan is to purge his own Legions of "unreliables" - Marines who would never go along with his plan.  They are sent down to Istvaan III, ostensibly to suppress a rebellion, but they are stabbed in the back by Horus, who attempts to obliterate them from orbit, and then comes down to go after the survivors.

An imposing battle line of Legion Marines from the World Eaters

This scenario feature three "remembrancers", people who would be reliable witnesses of Horus' betrayal.  The Loyalist side is trying to get these three to a shuttle they have located, in the hopes they can travel through warp space and raise the alarm in the Imperium about Horus' dastardly plans.

World Eaters Centurion & command group
We played roughly 1,000 points per side using the 7th Edition Warhammer 40k rules.  Byron played the traitor side, with elements of the Death Guard and the Sons of Horus: Calas Typhon, a squad of "Deathshroud" Terminators, two 10-man tactical squads, a five man support squad with plasma guns and a five man heavy support squad with heavy bolters.

Sons of Horus bolster the Traitor cause?
Is it fun to have five heavy bolters in one squad? Turns out "yes"
I used my World Eaters to represent the loyalist side - a Centurion with a Legion Champion, an apothecary and a command group, two 10-man tactical squads, a 10-man support squad with volkite calivers and a five-man heavy support squad with multi-meltas.

A 10-man tactical squad - what could go wrong?
The table was a 4'x4', divided into quadrants. While the scenario calls for a ruined urban hellscape for terrain, we went with generic green just to keep things simple as we wanted to just try out the scenario.  The entire Loyalist force started the game on the table, while the Traitors only got a couple of units, with the rest coming in reserve.  I placed my Loyalists as close as possible to the Valkyrie model that represented the shuttle - my plan was just to plain bull right through.

Our one chance to open fire and bring down a few of the Deathshroud Terminators who have just warped in, visible at the top of the photo...
My plan didn't even make it to the first turn, as Byron stole the initiative - !#!#@#!!!  And we basically never recovered.  Both of my tactical squads were soon mulched, and once the super ominous Death Guard Terminators arrived, it was kind of over.  Oh, we fought a few turns and made it look all violent, but we didn't kill a single Terminator, and Byron's red-hot die-rolling didn't help!!

Very, very scary troops - Bryon did an amazing job on these figures
While Warhammer 40k remains a deeply flawed game system, I have to say this was pretty fun. Rules like "Fury of the Legion" make the plain tactical marines quite scary, and the configuration of the Space Marine Legion lists makes for some pretty over-the-top violence on the table - like five heavy bolters, just to take one example - ouch! It was five turns of brutal fighting, and it really had a good "feel" to match the period as you read it, if that makes sense.

So I guess our shooting didn't work out...but hey, I'm sure those huge, bulky power scythes worn't do anything in close combat, right?
Where did everyone go? See the blurry figures at the top right? Those are the Sons of Horus heavy bolters evaporating this tactical squad
This scenario specifies no vehicles on either side, so that is great, because between us Byron and I still have just one vehicle painted (Byron has finished one - not me).  I'm hoping to add vehicles to these forces (well, other than Titans or Knights) but for now there is still a lot more infantry waiting in the painting queue.

Death Guard tactical squad appears to help mop up...Byron's only bad rolling involved checking for these guys in reserves, and by the time they showed up their wasn't much for them to do
Big thank you to Byron for hosting - his Death Guard look absolutely fabulous, these photos don't do them justice.  His Deathshroud Terminators in particular look spooky as hell, very well done. Hopefully we can set this one up again sometime for the whole group.

Afternoon Project - Imperial Bastion Lascannon

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You know how you have stuff hanging around from projects? Well, this bit was left over from the Imperial Bastion that I built in, oh, about 2013. I finally got sick enough of seeing it in the terrain drawer that I decided to take an hour or so and just paint the dam' thing. It was even already primed!

Basecoat Castellan Green and Leadbelcher. Highlight with a mix of Castellan and Camo Green. Wash with Agrax Earthshade. Apply decals from bits box, apply sponge chipping with a mix of craft black and Rhinox Hide. Chip lightly with Leadbelcher.

Paint lenses in the usual way, spray with Testor's Dullcote. Apply gloss 'Ardcoat to lenses. Done.

I actually really like this model, simple as it is. It'll be great for a sentry gun or the like in a Rogue Trader game, or as part of the Imperial Bastion model or an Aegis Defence Line.

Mega-DBA: Heraclea, 280 B.C.E.

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De Bellis Antiquitatis ("Of the Wars of Antiquity") used to be a big thing around these parts. The game, a fast-play set of ancients rules, was used for a long-running, twice-yearly tournament held at Conscript Frederick's school. I was taught the game by former North Dakotan gamer DougR, over drinks at a sci-fi convention. Over the years it provided me hours and hours of fun,

The game has languished for a few years now, going out of print for awhile, and undergoing a seemingly interminable re-design prior to the recent release of its latest, 3rd edition. Conscript Kevin was musing about how much fun we used to have playing DBA and its big-battle incarnation, "Mega-DBA".

Accordingly, for last Thursday night I organized an ancients battle based upon the Battle of Heraclea, a big dust-up between the Roman Republic and a coalition of Greeks.

***
Scenario: The Battle of Heraclea
Date: July, 280 B.C.E.
Location: Heraclea, Basilicata, southern Italy
Commanders: King Pyrrhus of Epirus (Greek/Epirote alliance) and Publius Valerius Laevinus (Rome)

Pyrrhus has landed in Italy, in support of the city of Tarentum, who were in conflict with Rome. Pyrrhus had a mixed force of ~35,000 men: Greek/ Macedonian and allied heavy infantry (phalangites, hoplites, and hypaspists), war elephants, Thessalonian cavalry, and archers and slingers from Rhodes.

After hearing of Pyrrhus' arrival in Italy, the Romans mobilized eight legions with auxiliaries, totaling about 80,000 soldiers. They divided these forces into four armies. Three armies defended Rome and otherwise marched against the Samnites, Lucanians, and Etruscans, to ensure that they did not ally with Pyrrhus. One ~45,000-strong army, under the command of Publius Valerius Laevinus, marched to Tarentum (after plundering Lucania on the way).

Pyrrhus decided to fight the Romans on a plain near the river Siris, between Pandosia and Heraclea. Pyrrhus took up position there and waited. Before the fight he tried to treat with the Romans, who denied his request. The Romans entered the plains on the right of the Siris river where they set up camp.

Who would win this conflict between Legion and Phalanx?

***

Each side ended up having the equivalent of 4 complete DBA armies. With a ground scale of one inch = 100 paces, and one figure casting representing 250 men, each side had around 40,000 troops spread across a few miles of front! We didn't have some of the exact historical units, but the following is our approximation of the forces involved:

Greek Alliance:
  • Seleucid (the C-in-C, run by BillC): representing Pyrrhus riding with his Companion cavalry, sarissa-armed phalangites, lighter troops, and the elephants he brought from Africa
  • Later Hoplite Greek (run by Dallas): representing a spear-armed infantry phalanx and supporting troops of Greek allies
  • Later Hoplite Greek (run by me): representing some more spear-armed infantry and their supporting troops
  • Early Spanish run by MikeF): representing Greek colonists and others rising up against Rome

Republican Rome:
  • Polybian Roman (C-in-C, run by Frederick): representing the manipular Roman army, drawn up in three lines (triplex acies of legionaries formed into Hastati, Principes, and Triarii) consisting of small units (maniples) of 120 men, arrayed in chessboard fashion, giving great tactical strength and flexibility
  • Polybian Roman (run by Keegan): representing more legionary Roman forces of the period
  • Carthaginian (run by Kevin): representing Rome's non-citizen armed forces (ala or actual allied forces fighting under their own system; fun fact, Carthage was a Roman ally at this time)
  • Carthaginian (run by Devin): representing more non-citizen forces or allies
Below, Frederick and Bill loom over the table, after initial deployment. The photo looks south along the length of the Siris River valley. On the left (east) bank of the river are drawn up the two Polybian Roman forces. Further to the left/east, the Carthaginians are coming up from reserve. Near the north and south ends of the table are fords; everywhere else the river had to be crossed with restrictions as to movement and formation. Small units of Roman light and regular cavalry are set up by the far, southernmost ford. The Greeks refused their left (northern) flank. Dallas' Greeks are set up in a long line along the road. Further to the south are my Greeks and Bill's Seleucids in columns. Mike's lighter forces are set up to contest the distant river crossing. A forlorn hope of Greek and Seleucid light infantry are on the west bank of the river, staring at thousands of Roman legionaries. 


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In the centre, Bill's Seleucids and my Greeks in column. My Greeks were modified and painted by TimP (of Gisbyfame). All the spears are hammered wire.

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Dallas' Greeks in line; his figs were painted by Brian, who replaced all the spears with hammered wire and hand painted all the shield designs.

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The Greek and Seleucid light infantry stare down legionaries across the river.

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The battle started with light forces coming into contact under a hail of sling stones and javelins.

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Though putting up a stout resistance, the Greek light infantry in the centre were overwhelmed by their more numerous opponents.

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However, their sacrifice allowed the balance of the Greek forces to form line of battle.

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The Greek elephants were unleashed early, in an attempt to roll over the Roman commander, Publius Valerius Laevinus.

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However, the Romans held fast in the face of their monstrous foes, forcing them to recoil and panic. Both elephant units were destroyed! The phalanxes moved forward to plug the resulting gap.

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To the north, Greek cavalry demonstrated against the Carthaginian light horse as the rest of the Carthaginians advanced to the river.

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To the south, the Romans failed to cross the river, but a couple of stands of Roman cavalry tied up a quarter of the Greek forces. In the centre, the battle lines got confused as forces collided, recoiled, and surged back into battle. In the distance can be seen a fight between Greek and Roman cavalry, between the lines of Dallas' hoplites and some legionaries.

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The cavalry from both sides in front of Dallas were all destroyed. The left end of the Roman legionary formation started to turn in as the pike and spear phalanxes ground ahead.

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After losing 12 stands (1/4 of their entire force), the Romans called it quits. However, the Greeks had  in return lost 9 stands!

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Below, a photo of the butcher's bill: all the units removed from play.

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Though the Romans got stalled by the river, the game was very close. Frederick also claimed a well deserved moral victory in the destruction of the Greek elephants. In retrospect, forcing the Greeks to deploy just a little further away would have allowed more of the Roman and Carthaginian heavy infantry to get into the fray.

Historical note: The phrase "Pyrrhic victory" is named after Pyrrhus, whose army suffered irreplaceable casualties in defeating the Romans at both Heraclea and at Asculum in 279 B.C.E.  during the Pyrrhic War. After the latter battle, Plutarch relates in a report by Dionysius:
The armies separated; and, it is said, Pyrrhus replied to one that gave him joy of his victory that one more such victory would utterly undo him
***

The only ancients gaming we usually do on a Thursday night is the odd Gladiator skirmish game. It was fun to see everyone caught up in a large game involving such substantial forces. The game also went much faster than if we had used a more complex set of rules, such as DBMM, Hail Caesar, or Clash of Empires. Looking forward to playing more ancients in then future!




Forgeworld 40K Arkurian Stormblade

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We all love the resin crack produced by our friends at Forge World, but sometimes you can luck into some of that resin-y goodness without taking out a second mortgage. So it happened last summer when I found a local chap selling this Arkurian Stormblade model on the local kijiji buy-and-sell site. The model was mostly assembled and painting started but it needed a bit of work. We arrived at a price that was about half of a new one and the deal was closed. I got it home, fixed what was broken, primed it black, and it sat on my shelf for a good 8 months :-)

Being that this is our long weekend here I resolved to finish the model up. I basecoated it dark grey, then brushed it up with a lighter grey, painting the lascannon turret weapons and sponson heavy bolters with Leadbelcher. I named it "Cyklop" after an A7V tank in German service in WWI. (My Shadowsword is named "Wotan" for the same reason)

I'd also mudded up the tracks with artist's gel medium basing stuff to match the muddied look of my Shadowsword. Mud was brushed up with Dryad Bark and Mournfang Brown.

Just for some visual interest and to break up the expanse of grey, I decided to paint in a white aerial recognition stripe for this Titan-killer. Note the exposed powerplant.

Rear 3/4 view shows the massive exhaust stacks. Try passing California smog checks with those!

The auto-shrine is visible in this shot as well.

I really like the massive... presence of the GW super-heavies.

Cross tactical marking also matches the Shadowsword. I used a decal from a 1/72 WWI airplane kit and filled in the white background with paint. Death's head is from the Tamiya 1/48 StuG III kit.
 
Paintwork was heavily chipped with a sponge. The stripe was weathered first with Codex Grey chipping, then with a mix of black and Dryad Bark to represent deeper chips. Lenses painted and glossed in standard technique.


 View from the business end.

Powerplant close-up.

Here are the two super-heavies together. It'll have to be a big game to accommodate these two, but we have plans...

Forgeworld Titan Crew

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When you have a Titan I guess you'd better have a crew as well. So awhile back I'd ordered Forge World's resin Titan crew. Interestingly for GW models, they come with integral bases cast right on!

So here they are - the Princeps (centre) and two Moderati. I pinched the colour scheme from that used by another enthusiast, found on the Internet (thanks man!)  I think the red sets off the red on their Legio Metalica Titan nicely.

The Forge World models are lovely indeed (as you'd expect for the price) and they turned out nicely. They'll be handy for a scenario where they have to cross a hostile table to mount up in their ride, or in a similar game.

Sedition Wars Project mini-update: TheXLC Pre-printed MDF Terrain

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I just received from TheXLC my rewards from their November Kickstarter project. I received two building kits made from 3mm thick, laser cut MDF: a vehicle workshop, and an admin building.

Their terrain comes pre-printed and ready to assemble. They developed a technique where they print onto a substrate, laminate it to a 3mm MDF panel, apply a protective covering, and then laser cut. This allowed them to produce printed components without scorching to any of the printed surfaces.

The other night I assembled the vehicle workshop. The kit consisted of 16 MDF parts. It came with exploded diagrams for assembly. The model building went together easily; the parts fit well, and I only needed white glue. The hardest part was peeling off the protective covering. One has to take care not to also remove the printed substrate. The tip of a very sharp knife should suffice.

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Below, a 28mm GW tank crewman and a resin truck from Old Crow are shown for scale. The building itself measures 250mm x 183mm x 106mm.

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The printed details are nice. The corrugated siding is rendered clearly. There is some shadowing around the garage door edges, rust stains from the AC units, broken/missing pieces of siding, and appropriate warning signs. The windows and doors are all scored, so you could cut them out very easily if you wanted to.

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The only real downside is the lack of printing on the edges where the MDF is keyed together. Not a bad trade off, considering that you don't really need to prime, paint and weather the model.

The manufacturer recommends that one leave the roof unglued if you want to use the interior for gaming, which interior comes already primed gray! For this particular kit, there would not be enough structural integrity, so I glued the two roof pieces on. There is no floor, so you could still place figures inside the building during a game, especially if you used light card or construction paper to outline the floor plan.

I could add some more highlights, weathering, and do something about those scorched edges. Even as-is, I think the model makes a neat addition to my growing collection of terrain for modern and sci-fi skirmish games.

Conscripts Storm Legio-Con 2015!

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LegioCon 2015 took place this past Saturday at the St. James Legion here in Winnipeg. As in previous years, the Conscripts were invited to put on a participation game at the convention. This year, I brought out my new Great War trench terrain and set up a WWI game - more on which below!

The Legion is a cozy venue for gaming and was absolutely chock-a-block with games and gamers. Lots of 40K, but some historical stuff too.

Mark, manager of the local GW store, helped organize the convention and as you can see, was going a mile a minute all weekend.

One cool feature of the convention was a "gamer's buffet", where you could get a 30-minute taster of various games from an experienced player. The games included 40K, WHFB, Flames of War and Infinity. Neat idea.

Conscript Jim was also involved in organizing.

Members of the Manitoba Model Soldier Society put on miniature painting demos throughout the weekend.

Here's a period we don't see all the time around here: English Civil War in 15mm.

Check Your 6! game in progress - Pacific War action.

This table was outstanding - rural France for a 20mm WWII game using home rules. There are several terrain ideas here that I'm happily pinching for our games.

A side room was used to display models and figures entered for judging.

Some really nice work on display.

Now to our game! I set up a modified replay of the first WWI trench game we played on the terrain, still using Warhammer Historical's "Great War" rules. Here are the German defenders - the Battalion commander, two companies of two 8-man platoons each, two MG08s, a 77-mm field gun, a trench mortar, a "T-Gewehr" anti-tank rifle team, and a sniper. A "beute" MKIV tank and platoon of storm troops come on in reserve.

The British: battalion commander, two companies of three and two 9-man platoons, two Vickers MGs, an 18-pounder gun, a scout platoon, and a Highlander platoon, plus two MKIV tanks. A cavalry squadron of three 7-man troops plus squadron commander are in reserve, ready to break through as needed.

German gun placed in the "Holland stellung".

MG08 team emplaced in a shell hole.

The game commenced with a preliminary bombardment by the British, the only effect of which was to eliminate a section of barbed wire, albeit in a key position! The British then commenced their advance across No-Man's-Land.

Unfortunately for the British, the Germans were able to seize the initiative and take the first turn, opening up with machineguns and cannon all along the front.

Fokker D-VII chases an SE-5a over the trenches. I put the planes out for an additional bit of eye candy.

Far above the mud and the blood...

The British took advantage of the long sap to run their Scouts and Highlanders into the heart of the German defences. The Scouts are pictured here about to assault a German platoon.

Firing revolvers and flinging grenades, the Scouts overcome the Germans and wipe them out! Close combat in these rules is bloody indeed, and the side with the higher Initiative value has a huge advantage when they can catch the other side out of cover. But look out for the platoon at top centre - the following turn they leapt up and gunned down enough of the Scouts from an enfilade position to cause them to bottle out and run.

Meanwhile, the cavalry has come on from reserve and pick their way across the cratered landscape, towards a gap in the German lines.


On the British right, the MKIV suffers a minor mechanical mishap but lurches into the German trench zone, its 6-pounder cannon and machineguns concentrating on a German MG nest right beside it. The last gunner miraculously survives the onslaught, only to be gunned down by a Tommy from an enfilading position.

In the centre, the Highlanders follow up the doomed Scout platoon and assault the remaining Germans. Highland steel proves decisive as the defenders are slaughtered to a man.

Under fire from the German field gun, the cavalry works forward, with losses...

In the skies above, the hunter becomes the hunted...

Highlanders consolidate their victory in the front-line trench.

The surviving cavalry have the green fields in sight, but the crew of the 77-mm gun in the "Holland Stellung" may have other ideas for them...

The game ended in a (rare) victory for the attackers - but not a cheap one. The British got several units into the German trenches, but several had been reduced to only a couple of models and had stuck around only thanks to excellent Leadership tests. One of the tanks had been damaged and the German MKIV was still operational, together with the storm troop platoon at full strength. But the requirements for a British victory had been fulfilled.

I had made a few changes to the scenario from last time; most significantly, moving the British start line to 12" onto the table. I also allowed a preliminary bombardment (per the Great War rules) and slightly reduced the number of German reinforcements. These helped the British side quite a bit, but we were denied the grisly War Horse-like spectacle of cavalry charging machineguns, at least.

I think the guys had fun and I had a good time running the game. My thanks go out to Conscripts Greg, Dave V., Frederick and Cam(!) for playing, as well as to convention attendees Bob and Mac. LegioCon is always fun, especially since there is a small, inexpensive cafeteria and bar directly downstairs from the gaming venue. Thanks again to the organizers (Bryan G., Mark T., Garth B. and Conscript Jim) for a great job in organizing and for the invitation to bring out our game.

See you next year!  


Catching Up On The Challenge - Entries 10 and 11

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We reject the false Emperor!
Sorry for the longer post, but I've been away for a bit and neglecting my posts on the Analogue Hobbies Challenge, so this one is meant to catch up, including my 10th and 11th entries.  These continuing a similar theme from my last few Challenge submissions: more GW figures from the Horus Heresy - known informally as "Warhammer 30k" among GW afficionados.  Up first is the 10th entry, which included 11 models from the Sons of Horus Legion, and a single model from the Emperor's Children Legion - both Legions which turned against the Emperor in the civil war.



Bad-ass commander from the 16th Legion - wearing extra heavy armour
If the Legion is called "Sons of Horus", then it can't be a big surprise that particular Legion sided with Horus the Warmaster - their own Primarch and leader - during the wars of the Horus Heresy.

"Volkite" energy weapon



I like the old-school segmented look to the armour on the Horus Heresy era figures



Some nice cutlery - I just wish I could learn the right technique to make these futuristic power swords look more spooky
The really big figure is a "Praetor", intended to represent a senior commander within the Legion.  He will be the overall commander of any force on the table during a game.  He is wearing old-school Terminator armour - "cataphract pattern", and carrying a scary sword and a small-ish energy weapon known as a "volkite charger" that actually hits much more heavily than it looks like it would.


This fellow saw his first action on our gaming table a few weeks ago - see here for a break down.


Crowd control, Sons of Horus style
Up next is a "devastator" squad - five troops carrying heavy bolters, rapid fire support weapons of the Warhammer 40k universe.  Putting five of these weapons into a single squad is bonkers, but it reflects the heavy excess of the Warhammer 30k setting and the Space Marine Legion force listings.  This little group of troops can put down a serious curtain of fire at a decent range to boot.  See this game for evidence...


The logos on those shoulder pads look a little soft...
A close examination of the embossed shoulder plates on the devastator troops will reveal them to look quite sloppy - the reason is my laziness, and a mishap with an airbrush. I believe life is too short to go around washing off model kits and figures before you paint them (give me a break!) so I generally don't bother with that, despite all of the suggestions, positive intentions and tips from pro-painters.  Part of me just thinks "oh, good lord, what a waste of damn time" and part of me also thinks that washing figure kits in the sink may just be the final straw that sees me and my hobby kicked out of the house for good...



Extra ammo clipped to the back - I'm sure that makes it even easier to get around...not...
Anyway, I was priming these figures using a airbrush (something that challenge participant Byron has been assisting me with - the guy has patience). The primer stuck perfectly to the models, but melted right off the logo-embossed shoulder pads. Rather than evaluating carefully, I instead opted for a Verdun-style war of attrition against the f*!@$!ing resin, piling on the primer until the stupid particles of f!@#!@# mold release fluid or whatever were buried under black to wither and die. Die, mold release fluid! Die!


You get a little targerter-type device to add to one of the troops - a nice feature, although not totally clear in this photo
Uh...so, anyway, that is not a recommend approach overall, as it dulls the detail a bit...but hey, they are in with Horus - these guys will be growing tails in no time, so I doubt they would notice soft armour bits anyway!
It's a plasma gun party!
Ahem - moving along with this submission, up next "tactical support" squad - five troops carrying plasma guns, rapid firing energy weapons of significant firepower but relatively short range.  Again, one might typically see one of these weapons within a squad of 10 troops, but in the Space Marine Legion force listings, there is a lot of just about any equipment to go around, so these special weapons are put into their own units! These weapons have some silly special rules attached to them ("gets hot" - soooo stupid) which would make most of their own users casualties through the course of a single game, but whatever - I like how they look :)


Time for a BBQ!
Finally the solitary marine who's armour does not match the others is a test model - a Legion Marine in Mark IV armour from the Emperor's Children, the Third Legion.  Quick side note - how bummed out was the Emperor when he found out the Legion named "Emperor's Children" had lined up with the traitors? Ouch!


Test figure for the Third Legion
Anyway this fellow was just to test some colour combos for a few units of Emperor's Children Marines that are still in the pending painting queue. The purple turned out a little darker than I hoped, but overall I was still pretty pleased.



I love the bonkers chainsaw-type combat accessory - really fits the setting
So that was submission number 10 - and submission number 11 continued with a similar theme, more Horus Heresy stuff.

Prepare for getting the sh*t kicked out of you compliance - Sons of Horus in MK III power armour from Forge World
This 11th entry is 10 Space Marines in Mark III armour from the Sons of Horus, the infamous 16th Legion.

Rivets galore!
Officer on right, communications trooper on the left
In contrast to the Mark IV armoured marines, these Mark III troopers have a more menacing and proto-medieval feel to them.  The armour is covered with extra plates, is segmented in the back, and the helmet is darker and more ominous with a "face plate" that would not look out of place in the late middle ages. Many rivets are visible.  I quite enjoy how they look.


Horus' lads prepare to unleash a burst of fire

In hindsight I wish I had ordered more figures wearing this type of armour - I like its look a lot more than that Mark IV power armour (which is still very nice).  The Mark III seems more ominous - the joyless, faceless grim legions of the Emperor's Great Crusade, coming to wreck your shit bring you into "compliance".

Lots of segments in the armour - a very proto-medieval feel to the design
The squad has two special weapon troopers - one with a missile launcher, and the other with a melta gun.  The design of the missile launcher is lovely - an homage to the "shark fin" style of this weapon from the original RTB 01 Space Marine box.  The Forge World guys have done these little nods to the early history of the sculpts again and again throughout this figure range, something I definitely appreciate.

"Let's hug for Horus!"

The embossed shoulder plates are awesome...and terrible, in that once you start with them, you can't stop using them...
This group is meant to represent a veteran squad - in the 30k rules, squads to not typically carry any special weapons with them - there are whole other squads for that work, after all :) But as "veterans", they are able to add a couple of special weapons to the group, mimicking the more common 10-man squads of Warhammer 40k's more "current" iterations.

Bit of a view of the comms pack in this photo
The officer (with the wacky comb on his helmet) has a small standard mounted on his backpack, and is wearing a power fist to assist in the smashing of his enemies, likely in the face.  He is accompanied by a communications trooper, who has a modified helmet and backpack.

Good ol'"Shark Fin" style missile launcher

"I can see his house from here..."

I used decals throughout where I could, with very mixed results - the bronze does not come off of the green very well.  I also tried to weather them up a bit - again, the results are mixed in my opinion.  My sponging approach, which works so well on larger vehicle models, is harder to apply consistently on these figures.

Marine with melta gun
Proudly loyal to humanity's last hope - Horus the Warmaster!
All of these figures dragged me close to my increased goal of 1500 points, but I still haven't quite cracked the 1000-point mark yet.  Hopefully I'll manage that this week!  In the meantime, be sure to check out the Analogue Hobbies Painting Challenge, including many excellent entries from Conscripts Kevin and Byron!

Blood Angels/Blood Drinkers Test Model and Legion Musings

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So, I've amassed a ton more old RT-era Space Marines, including a bunch in the "variant" armour marks (mainly MKII-MKIV) and since the Titan and superheavies are finished, it's time to start painting Marines for the big Horus Heresy mega-game.

But what Legion to do? The truth is, in the ~25 years I've been playing 40K, while I've always had one or more Space Marine armies, the only First Founding/"Legion" army I've ever had is beaky Space Wolves back in the early '90s. Since then it's been Black Templars, Deathwing and latterly, Howling Griffons.

My own view of "Legions" is that it's probably OK to play successor chapters in 30K, because with tens of thousands of Marines in a Legion, they've probably broken themselves down into smaller units anyway. These smaller units - whether you call them corps, regiments, tercios, maniples or whatever - presumably have their own identity, heraldry and history as part of the larger Legion. Hence, the 49th Imperial Fists Tercio (the "Black Templars") or the 66th Maniple of the Blood Angels (the "Blood Drinkers"). This would also give some continuity from Legion to Chapters of subsequent Foundings. "Okay, you guys in the 66th Maniple are now going to form your own Chapter...""Great, turns out we already have a name and symbol picked out!"
  
In any case, as I said, I wanted to paint some Marines for the big Heresy game. Some Chapter I've never done before. Since I always liked the Blood Drinkers since the days of the old Compendium (the picture on page XX of the Blood Drinker Marines lounging around their Rhinos - so cool), I've settled on Blood Angels/Drinkers as the focus of my new army.
 
This guy painted up very quickly (as you can likely tell). Primed black, basecoat of Khorne Red, highlight Khorne Red mixed with Blood Red up to pure Blood Red, Red Ink wash (that turned the model very dark), Nuln Oil wash to pick out some shading, back up to Blood Red again. Hoses, weapon and backpack are Leadbelcher washed with Nuln Oil. For the next test I might skip the Red Ink and see how that goes.

I really love the work the guys have done in weathering their Heresy Marines with sponge chipping, and I tried it a bit on this model, but ended up reversing it. Somehow it doesn't seem to fit the sculpting style of the old RT models. I used some powder instead and the effect is very subtle, but characterful I think.

So this is the first model of a new army - I have several dozen more metal models and probably 50+ RTB-01 plastic Marines, plus a couple Rhinos and even an old metal Landspeeder. What do you guys think? 

12th Painting Challenge Entry - More Solar Auxilia

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Solar Auxilia from Forge World
Well it has been slower going these past couple of weeks for the Analogue Hobbies Painting Challenge, but I haven't stopped painting yet. I'm still aiming for my 1500 point target.  To help me along, my 12th submission is another 20-man Solar Auxilia Lasrifle Section, 28mm resin figures from Forge World.  These figures are part of GW's "Horus Heresy" setting.

Command group - officer a back left, comms fellow kneeling in front, vexilla on the right
Another view of the command group
This unit is practically identical to the first one of these units I painted for the Challenge, part of a budding force of Loyalist troops who will make a stand at some point against Horus and his pretenders. The Solar Auxilia are deployed in platoons called "tercios" in the game (I think a "tercio" was a type of unit used by Spain back in their Imperial heyday?).  Each "tercio" has three sections of troops - either 20-man groups of these regular troopers or some veterans.

A selection of individual troopers
Rear view of the same three fellows
With the exception of the officer, all of these fellows are armed with lovely baroque-looking lasrifles.  The Forge World game writers went through a lot of trouble to give an appearance in the rules that these lasrifles might amount to something in the game itself (you can augment them with a "collimator" - sounds more like a medical procedure, but I digress).  But don't fool yourself - these guys will die by the bucket-load, particularly going up against Legion Space Marines.

Officer on the right, with comms guy assisting in direction of the section


Another view of the firing line
They will not do much on the table, but they look great! And when you ditch the 7th edition rules and play Rogue Trader instead, they are a lot of fun on the table top too.

Love those wonky back packs, with the pulley/bellows thing (respirator is my guess, but who knows or cares?)
I like the little "canteen" (at least I think it is a canteen) hanging on the hips of many of the Solar Auxilia
Is he changing the "collimator" perhaps?
Many lovely poses in the package
As before, I am totally smitten with these figures.  The sculpting is tremendous (even if the casting quality, as usual with Forge World, can be a bit uneven).  The mix of themes influencing the sculpting is fun and pulled off perfectly.  Even better, these figures are refreshingly free of the stupid skulls and other childishly gloomy iconography which have come to plague nearly all of GW's figure designs over the years.


Here are all of the Solar Auxilia painted so far - 40 troops


This represents 2/3 of a "tercio" for the Solar Auxilia
Each Solar Auxilia "tercio" has three units, and the third one is up in the painting queue.  However, a sudden painting diversion has appeared as I attempt a "crash" project for a completely different period, game style and scale...stay tuned for more on that (and lets hope I can get it done in time...)  In the interim, these 20 fellows got me past the 1000 point barrier as the end of the Challenge comes in sight.

Hordes of the Things Mega-game

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It's been a time of nostalgia, gaming-wise. In a follow-up to our re-fight of the battle of Heraclea, a little while ago I hosted a game of Hordes of the Things, the fantasy counterpart to DBA. Hordes, or HotT, plays fast but gives combat outcomes based upon the tropes of fantasy literature. We played HotT 2.0, dating from 2002.

The scenario saw a bunch of invaders from across the sea attacking some forces  and allies of the Remusan Empire (what if Remus had been the lucky twin, instead of Romulus?).



Below, Conscripts Frederick and Dallas command the Remusan alliance (re-purposed Late Carthaginian and Polybian Romans, with the Elephant acting as a HotT Behemoth). The Remusans were the defenders, so set up their stronghold near the centre of the south board edge.

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Facing them were an unlikely alliance of Britons and Elves,  run by Keegan and myself. The Britons wre represented by some Late Romans, with Cataphracts and Cavalry acting as HotT Knights, and a bunch of Blades and Warband. The Elves were a purpose-built HotT army I painted, a collection of beautiful castings from Chariot Miniatures, comprised of Shooters (archers), Magicians, Knights, and a Hero.

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The Remusans started north in a general advance, wheeling slightly as they peeled off some cavalry and light troops to contest the Briton western, right flank.



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The Magicians used up command points (PIPS) to cast their magic, forcing the Remusan Behemoth to flee.

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The Remusan Riders got stuck in against Keegan's Shooters and Riders...

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...losing one of their number to Briton archery.

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The Remusan Riders withdrew, in position to prevent the Britons from flanking the Remusan line.

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The Remusans then advanced their whole line into contact, trusting to their heavy infantry to carry the day.

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In a series of ever more unlikely, contested rolls, Keegan won the majority of combats. Key were his Knights and a stand of Warband, who quick-killed their opponents and pursued forward a base depth.

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On the Briton left the Elves formed up a line of archery as the Elf Hero formed his knights into column, to avoid the bad going of the farmer's field.

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A single stand each of Briton Knights and Warband turned the flanks of the Remusan centre. On the Briton right, a double-deep unit of Warband cut down a unit of Remusan Legionary Blades, but were in turn destroyed by the Remusan General ("That's how you do it, boys! Follow me!")



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However, Keegan was on a hot streak, and his two Knight and Warband stands ploughed through the Remusan ranks, leaving ruin in their wake.

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Meanwhile, the Behemoth got back in the fray just in time to get a fireball in the face, fleeing off the table from Elvish magic.

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The following two pictures of the stands lost by each side tell the tale:

The Briton losses...

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...and the pile of Remusan casualties, mostly killed by two those stands from Keegan's forces!

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***

I painted the Elves several years ago, at the urging of DougR, who also taught me how to play HotT, with his Goblin army. The Elf sculpts are great; these figures are barely 3/4 of an inch tall. They really capture the high cheekbones and sharp features of GW-style Elvish troops. They reward careful painting; so, I painted them basically as I would any 28mm model.

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The General is a mounted Magician in purple robes, accompanied by another Magician standing in a circle of mystic stones (made of putty). I recently painted up a Toad stand, which is what a Magician turns into if their magic goes horribly, horribly wrong!

(Click on the photos for larger pics.)

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The core of the force is four stands of Shooters, who in HotT shoot better than DBA Bow.

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The army's striking arm is an Elf Hero (actually an Elf spear man with a Knight's horse) and two accompanying stands of Elf Knights. One of these days I will put designs on the Knights' shields.

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I really enjoyed playing these simple, old games. I have since purchased the latest versions of both rules sets, DBA v.3.0 and HotT v.2.1, and ordered some Xyston Scythians. I hope to be writing about another Mega-DBA game in the not too distant future!


French vs. Austrians 15mm Napoleonics Battle Report and New Warmat!

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Last week, Greg had a great idea - Napoleonics. We haven't rolled out any of our 15mm collections for some time, and the arrival of a fancy new "warmat" from Barrage Miniatures provided the perfect opportunity.

Greg came up with an interesting scenario for us to play, using the Black Powder rules:

“It is 1809 and the War of the Fifth Coalition.  The Austrians are on the move against the French, but Napoleon and his Marshals are rallying their forces to seize the initiative.  We’ll play “Black Powder” with a scenario featuring a rear-guard confrontation near Landshut in Bavaria. Austrian General Hiller is falling back, but turns to defend against Marshal Lannes’ pursuit.  Will he hold the French back?”

As much as I was looking forward to pushing around some great-looking 15mm Napoleonics, I was also eager to start amortizing some new terrain. With encouragement from Conscript Curt, I ordered a warmat from Curt's pal Alf at Barrage Miniatures in Madrid, Spain. I'll be posting a review on the blog later, but suffice to say that Barrage was great to deal with and kept me well updated on progress (the mats are apparently quite labour-intensive to produce). The mat was certainly expensive but it's very high quality and as you can see from the photos, it looks great and elicited lots of comments from the guys. 

We also used the new "wheatfield" terrain I've been making, using an idea I stole from some chaps at Legio-Con. It's a sisal mat from IKEA cut into 1" squares and makes great looking fields for 15mm or 28mm!

Anyway, on to the game...
Conscript Frederick took command of the French heavy cavalry brigade. They deployed on the French left and aimed to sweep around the Austrian flank and hit them from behind.

Conscripts Dave, Kevin and Bill took the Austrian commands. They deployed a weaker brigade on their right (facing Frederick's cavalry) with the main strong infantry brigade in their centre (just visible in the background of the photo above). The Austrians kept their cavalry brigade and a battalion of Guards infantry in reserve.

Here's the main mass of Austrian infantry.

Helicopter view of the Austrian position, viewed from the French side. They placed a gun in the woods at top left.

Here come the French! We deployed our strong infantry brigade directly opposite the strong Austrian position, the idea being that we would pin the sausage-eaters in place while Frederick's cavalry swept around. Conscript Keegan took the weaker infantry brigade up the French left, just to the right of the cavalry. Check out the infantry moving through the fields - neat effect, eh?

Battle is joined as the French engage with musketry.

"Was is los???" The French cavalry sweep around and end up behind the Austrian lines. One of the French regiments has already zapped an Austrian battalion in the centre of their line, and bounced back behind the hill. (This was a bit of a snafu with our understanding of Black Powder, as the victorious French should have been allowed to sweep into the next Austrian battalion. However I personally think that the balance of the game as a whole benefited from this misunderstanding, as the French cav had been rocket-like in their flank march.)

Anyway, the Austrian arrived from reserve and their cavalry charged in on the French - heavy on heavy - while the Guards infantry lined up their muskets on the other French cav regiment.

Meanwhile, the French infantry continued to advance under heavy fire from the Austrian foot-sloggers.

The French have lost two battalions to shooting at this point and have to turn one to the left to refuse the Austrian flank pressure.

French cavalry have driven off their Austrian counterparts and are about to bounce off an Austrian square. Another slight miscue on our part - cavalry are not allowed to charge home on a square in good order...

A nice view of the fracas unfolding.

The Austrians are starting to really buckle under pressure from both directions.

Austrian battalion on the French left is eliminated in close combat while their colleagues behind are forced to form square.

The end... Too many Austrian casualties to allow them to continue the battle. French victory.

Thoughts... Black Powder is good fun and the battle rattled right along. However, the elastic time scale of battle, with the potential for multiple actions by one unit in a turn, had a real effect on the game. The French heavy cavalry brigade got some good command checks and was all the way around the flank and in the Austrian rear in about three turns. Although some minor rules snafus evened things up a bit, that really put paid to the game for the sausage-eaters as the French vise grip tightened. Even with that, though, the game was great fun and looked fantastic with the new warmat and Greg's exquisite figures.

Painting Challenge Wrap-Up, Part 1 of 3 - Solar Auxilia Velataris Storm Section

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For the Emperor! Solar Auxilia Velataris Storm Section troops from Forge World
The latest Analogue Hobbies Painting Challenge has wrapped up.  Most of the participants tried to crowd several entries in under the wire - and I was right there with them.  Here was the first entry from my dash to the finish line - another batch of Solar Auxilia figures from GW's Horus Heresy story. This is a Solar Auxilia Velataris Storm Section. The figures are 28mm from Forge World. These figures are slightly heavier Solar Auxilia troops, meant to provide some "oomph" to bolster the basic lasrifle troops.

The Storm Section poses for propaganda photos
The Velataris Storm Sections represent a slightly more elite level of Solar Auxilia soldier.  Their armour is a little bulkier, and their weapon selection is a little more bonkers.  This section is equipped with Volkite Chargers, a type of energy weapon that is moderately useful in the game but, more importantly, looks pretty cool. 


Rear photo showing the crazy back packs
In the game you have the option to equip these models with flamethrowers ( all of them - 10 flamethrowers - insane) or heavy "close combat" weapons.  I find the overuse of flame weapons to be an irritating feature of the 30k/40k setting, and I love the look of the Volkite guns so opting for these guys was a no-brainer for me.  The "close combat" versions of these models haven't been released yet but I assume someone at Forge World is working on them right now.

Two Storm Section troopers


I just love these sculpts - amazing work by Forge World
As with the regular Solar Auxilia troops, these sculpts are another figure design home run from Forge World - they look the part of sci-fi heavy infantry without being Space Marines, which is what the Solar Auxilia are supposed to be.  They maintain many of the neat little steam punk-ish/VSF features from the other sculpts, but the armour is a little more involved.  The helmet looks heavier, like a deep-sea welder, and there are larger armour plates on the knees, shins and forearms. 

Storm Section leader; hard to see in this blurry photo, but he is chomping on a cigar; a nice little character feature; if you are going to wander around the battlefields of the 30k setting with your helmet open, you might as well enjoy it

The command figure of this group looks like a bit of a nutter - helmet raised, chewing on a cigar!  He seems to enjoy his job.  When he runs into the Sons of Horus, I expect he will wish he had his helmet sealed, but I do like the look of the figure.

Rear view of the Section leader
There is also a vox-caster figure with this group, and I like the look of him very much - nice animation.  On the one hand it seems silly to have a communications system that would require him to open his helmet (?), but I love the active feel of the sculpt, like he is ducking down behind cover to shout something along the lines of "We can't hold much longer..." before a Traitor Legion Marine heavy support squad renders them all to particles.

"Get us some help!!"
Great animation on this figure
These troops also have little lights on the shoulder section of their packs - a nice touch, although I wish they had not sculpted a grate over the bulb, as it would have been fun to add a lens effect there. Oh well - a small quibble.  Overall, I love these figures.

Two more Velatarii


You can see the grenades hanging from their belts - lovely details on this sculpt

With this section finished, my first Solar Auxilia "Tercio" is completed - 50 troops in all, two 20-man lasrifle sections and this 10-man storm section.  I'm feeling very pleased to have this bunch completed - the figures arrived in December 2014 so that is not too bad in terms of turnaround time.

My first Solar Auxilia Tercio - sorry about the crap photo, but that's iPhones for you...
The Solar Auxilia comprised a pretty big chunk of my entries (and points) for Curt's Painting Challenge this year, and I'm looking forward to getting this bunch into a game sometime on the Fawcette Avenue gaming table. 

Painting Challenge Wrap-Up, Part 2 of 3 - Solar Auxilia Lord Marshal

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Lord Marshal for my 30k Solar Auxilia...what an outfit
The second entry from my sprint to the finish in Curt's Analogue Hobbies Painting Challenge is a Lord Marshal for my Warhammer 30k Solar Auxilia Force.

Nice cloak - and note the power cables connected to his snobby staff
The Lord Marshal is a supreme HQ figure for the Solar Auxilia.  Of course, Forge World has yet to release a figure to represent one in the range, but astute 40k types and Imperial Guard fans will recognize this miniature as the special character "Solar Macharius", which I think GW issued seven or eight years ago.  This is a 28mm metal figure (remember those?) from GW.

Remember metal figures?  I sure miss them...I guess I'm a grouch
"Solar Macharius" was intended to be a super-duper senior command special character for the GW Imperial Guard faction.  His backstory is not particularly imaginative and easily forgotten - basically he was really good at spending the lives of his men in well organized attritional military action, and through this capacity is thought of as a "great" commander.  I would chalk this up to Warhammer 40k's dystopian setting, but real history is littered with many such "great" commanders.

Cloak made from endangered space caribou pelts, no doubt
When Forge World released the Solar Auxilia, I immediately thought of this figure as a suitable senior command model, and tracked one down on eBay (it took a while to find one with a suitable price).  I quite like the douchebag aspect of this figure - super ornate armour, a staff with a freaking bust at the tip - which is "plugged in" to something no less, implying a possible use as a weapon or force field.  The prissy cloak, the big sword, the heavy pistol, the whacky helmet - I love it.  I doubt he could even lift the sword!
Waiting to be cut in half by a Traitor Legion Marine
In the 30k rules they try to talk up the "Lord Marshal" as some kind of bad-ass commander, but I imagine him to be much more of a politically-connected REMF-type figure from the Imperium's pre-Horus Heresy era.  While his Solar Auxilia regiment makes a grim last stand in the face of assaults by Traitor Legion Marines, this asshat is preparing PowerPoint servitor presentations about "Force Paradigm Shifts" and worrying about getting the proper leave codes entered into SAP. After all, what sort of twonk would dress like this anywhere ever in any era, much less near a battlefield?

Watch for some "blue on blue" fire to catch this fellow by "accident", assuming a Sons of Horus assault marine doesn't gut him first...

Painting Challenge Wrap-Up, Part 3 of 3 - 20mm Odds & Ends

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20mm WW2 Soviets from Elhiem
For my final entry to the Painting Challenge I just tried to finish clearing off the painting desk with some leftover bits from the projects that got me up and moving in the first place - 20mm.  I started painting some miniatures in this scale last fall, and finished quite a few more of them during the Challenge and I have been really enjoying working in this scale.

Up first are some 20mm WW2 Soviets.  These are spare riflemen from a pack of Elhiem figures.  As always, the sculpting can be a bit uneven, but the proportions are somehow still great, even compelling.  The tricks of the sculptor...fascinating!

More defenders of the Rodina


Ready to battle the fascist invaders
Up next is a more modern set - this is supposed to be a TV news team.  Once again, these are Elhiem figures.  I like having media figures as a "gaming garnish" on modern tables, but I find these sculpts are perhaps too ultramodern - I know cameras are smaller these days, but I still think most TV news people have shoulder mounted cameras.  Maybe that is just here in Canada...

"Reporting live from  20mm game..."


I tried to write "PRESS" on their helmets...that didn't really work...
One more Elhiem tidbit - this is a downed pilot.  It is supposed to be from a modern range, but could work in WW2 in a pinch.  Downed pilots always make for great objectives in skirmish games, as the ground pounders resentfully put their lives on the line to bail out some pampered flyboy...


Long walk back to base...
Great objective for games
And one more vehicle! During the challenge I painted a few T-34s for my WW2 Soviets, so I thought I would finish at least one Panzer for the Germans.  This is a 1/72 scale model kit from Plastic Soldier Company.  I can't say enough about how much I enjoy their 1/72 scale vehicle models - they are excellent.

1/72 Mark IV from Plastic Soldier Company
I HATE modeling the schurzen plates...as you can see at the back of the turret, I can never get them to sit quite right...
This is a late model Panzer IV, sporting the long 75mm gun and the schurzen plates, which from a hobby perspective make me !@#!@#!@ing bannanas as I hate painting them, then glueing them, etc.  But full credit to PSC - they make the process pretty easy/idiot proof, even for an idiot like me...

Very basic paint job


Ready for action in the eastern front
So that concludes another Analogue Hobbies Painting Challenge.  In total I netted 1233 points of painting.  I easily exceeded my (low) initial target of 300 points, but in the end I did not achieve my (much more ambitious) revised target of 1500 points.  I finished in 18th place (just pipped by Byron - damn you!), which gives you an idea of just how much painting was going on out there around the world during the Challenge.  Byron and Kevin participated as well, with several excellent entries.  I encourage folks to go check out all of the entries (set aside some time - it will take a while!).  We'll see if Curt does another Challenge next year.

Horus Heresy Painting - IXth Legion "Blood Drinkers"

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Command Squad
Earlier this Spring, I decided to start a 30K/Horus Heresy project to join in the big game planned for later this summer. Not that 2,000 points of Space Marines is gonna make a huge difference in a game with multiple Reaver Titans, Knight Titans, and super-heavy tanks, but there has to be some crunchies around to get plastered by "D" weapons, right? ;-)

The first thing I had to do was settle on a Legion. It had to be Loyalist - mainly to offset the massive Traitor forces that Conscripts Greg and Byron have been amassing, and to better fit in with my Legio Metalica Reaver Titan and Loyalist Imperial Knight. And it had to be a colour scheme that I hadn't done before on an "army" scale. I've discussed this more in depth in my post on the test model, but suffice to say I settled on the Blood Angels Legion (the IXth) for a colour scheme, and focused on a particular military organization within the Legion - the Blood Drinkers (later to become a successor Chapter, of course).

Anyway, I'd been accumulating more Rogue Trader-era metal Space Marines (mostly in MKVI armour that came into use toward the end of the Heresy) for an undetermined project, and it seemed like a good idea to reassign those assets to this one. I'd also picked up a lot of RTB-01 plastic "beakies" (also MKVI armour) in various states of repair, and those had their paint stripped ready for reassembly and painting.

I also picked up the MKII "Command Set" from Forgeworld. Fortunately, these new resin models scale pretty well with the old MKII metal Marines that I have in the collection. For example, in the first picture above, the middle two models are Forgeworld, and the two on the ends are old metal MKII bodies with Forgeworld resin MKII shoulderpads, backpacks, and Phobos pattern bolters. Games Workshop itself produced "Armour Variant" models in MKI-V armours, typically with metal bodies and separate arms, pads, weapons and backpacks. In fact, you can still buy Finecast versions of these models here, although they're usually readily available in metal form on eBay.


MKII Command set from Forgeworld. Banner deco is decals, except for the numerals which are hand-painted

How about this Rapier! Old-school metal with MKVI crew
I wanted to include a Rapier in the list just for fun. My preference was to use an old metal model to better suit the character of the list - plus I already had some Marines in the collection that would serve well as crew. So a model was obtained from an eBay seller, painted and weathered. It'll serve as the "laser destroyer" Rapier variant.

Heavy weapon squad - per 30K doctrine, all armed identically, in this case with conversion beamers
The heavy weapons squad is identically armed with Conversion Beamers. I like using these as the weapons because they can reasonably proxy for just about any other heavy weapon, from lascannons to plasma cannons, except maybe missile launchers. The Marines and weapons are all metal from the RT era, of course.


Veteran squad - composed entirely of Marines in MKII-V armour variants
The 10-man Veteran squad are equipped exclusively with early-mark armour variants. They're also all either one-piece metal figures or metal bodies with resin or plastic arms. They also have backpacks appropriate to the armour type, and figures with separate weapons have Phobos bolters. I obtained the bolters and backpacks as pieces from eBay sellers who specialize in that.

MKV - "Heresy" armour - distinguishable by studded plating

Another MKV suit

Converted one-piece metal MKII. Replaced sword in left hand with a bolt pistol

MKIV with metal body and plastic arms - Phobos pattern bolter

MKIV showing pauldron decoration

MKII in its original form with sword

Another view - this is one of my favorite models!

Tactical Marines
The Tactical Squads are RT metal models with a few RTB-01 plastics mixed in. I've converted a few of the metal models for variety and to suit my aesthetic.

Another conversion - hand flamer out, Umbra pattern bolter in


RTB-01 converted a bit - I used the "bolt pistol" right arm to brace the bolter in a firing pose


There's several of these Marines with Terminator honours in the group - I cut off the ridiculous blade attached to the bolter

Artificer Armour

The "army" thus far
Well, that's the Blood Drinkers as they stand right now. I also have a metal Terminator Squad in Blood Angels livery I'd painted for Space Hulk a few years ago, that can easily slot into this force. Future plans include a 10-man assault squad (just waiting on jump packs from MaxMini), a metal Landspeeder currently in primer, two Rhinos (Chapterhouse conversion bits on the way), a Land Raider (ditto), aaaaand... a massive Spartan Assault Tank now on my painting desk awaiting assembly. Heresy escalation is a thing, you know ;-)

Anyway, it's been great fun accumulating and painting these models and I'm looking forward to adding the vehicles. I hope you enjoyed reading about the army - look for them in a battle report very soon!
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